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Searched refs:GR_GL_TEXTURE_BUFFER (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLDefines.h112 #define GR_GL_TEXTURE_BUFFER 0x8C2A macro
DGrGLGpu.cpp225 fHWBufferState[kTexel_GrBufferType].fGLTarget = GR_GL_TEXTURE_BUFFER; in GrGLGpu()
2060 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID)); in notifyBufferReleased()
2063 GL_CALL(TexBuffer(GR_GL_TEXTURE_BUFFER, in notifyBufferReleased()
3119 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID)); in bindTexelBuffer()
3128 GL_CALL(TexBuffer(GR_GL_TEXTURE_BUFFER, in bindTexelBuffer()
3139 this->setTextureSwizzle(unitIdx, GR_GL_TEXTURE_BUFFER, glSwizzle); in bindTexelBuffer()
DGrGLCreateNullInterface.cpp693 case GR_GL_TEXTURE_BUFFER: return 2; in GetBufferIndex()
/external/skia/tools/gpu/gl/debug/
DDebugGLTestContext.cpp907 case GR_GL_TEXTURE_BUFFER: return 2; in GetBufferIndex()