Searched refs:GR_GL_TEXTURE_BUFFER (Results 1 – 4 of 4) sorted by relevance
112 #define GR_GL_TEXTURE_BUFFER 0x8C2A macro
225 fHWBufferState[kTexel_GrBufferType].fGLTarget = GR_GL_TEXTURE_BUFFER; in GrGLGpu()2060 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID)); in notifyBufferReleased()2063 GL_CALL(TexBuffer(GR_GL_TEXTURE_BUFFER, in notifyBufferReleased()3119 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID)); in bindTexelBuffer()3128 GL_CALL(TexBuffer(GR_GL_TEXTURE_BUFFER, in bindTexelBuffer()3139 this->setTextureSwizzle(unitIdx, GR_GL_TEXTURE_BUFFER, glSwizzle); in bindTexelBuffer()
693 case GR_GL_TEXTURE_BUFFER: return 2; in GetBufferIndex()
907 case GR_GL_TEXTURE_BUFFER: return 2; in GetBufferIndex()