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Searched refs:GR_GL_TEXTURE_WRAP_S (Results 1 – 5 of 5) sorted by relevance

/external/skia/gm/
Drectangletexture.cpp98 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S, in createRectangleTextureImg()
/external/skia/bench/
DGLBench.cpp139 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); in SetupFramebuffer()
/external/skia/tools/gpu/gl/
DGLTestContext.cpp278 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, in createTextureRectangle()
/external/skia/src/gpu/gl/
DGrGLDefines.h619 #define GR_GL_TEXTURE_WRAP_S 0x2802 macro
DGrGLGpu.cpp1511 GR_GL_TEXTURE_WRAP_S, in set_initial_texture_params()
1642 GR_GL_TEXTURE_WRAP_S, in getCompatibleStencilIndex()
3089 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS)); in bindTexture()
4351 GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); in createTestingOnlyBackendTexture()