Searched refs:GR_GL_TEXTURE_WRAP_S (Results 1 – 5 of 5) sorted by relevance
/external/skia/gm/ |
D | rectangletexture.cpp | 98 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S, in createRectangleTextureImg()
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/external/skia/bench/ |
D | GLBench.cpp | 139 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); in SetupFramebuffer()
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/external/skia/tools/gpu/gl/ |
D | GLTestContext.cpp | 278 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, in createTextureRectangle()
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/external/skia/src/gpu/gl/ |
D | GrGLDefines.h | 619 #define GR_GL_TEXTURE_WRAP_S 0x2802 macro
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D | GrGLGpu.cpp | 1511 GR_GL_TEXTURE_WRAP_S, in set_initial_texture_params() 1642 GR_GL_TEXTURE_WRAP_S, in getCompatibleStencilIndex() 3089 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS)); in bindTexture() 4351 GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); in createTestingOnlyBackendTexture()
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