Searched refs:GR_GL_VERTEX_SHADER (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 52 if (type == GR_GL_VERTEX_SHADER || type == GR_GL_FRAGMENT_SHADER) { in GrGLCompileAndAttachShader() 56 type == GR_GL_VERTEX_SHADER ? SkSL::Program::kVertex_Kind in GrGLCompileAndAttachShader() 124 case GR_GL_VERTEX_SHADER: typeName = "Vertex"; break; in GrGLCompileAndAttachShader()
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D | GrGLProgramBuilder.cpp | 121 if (!this->compileAndAttachShaders(fVS, programID, GR_GL_VERTEX_SHADER, &shadersToDelete, in finalize()
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/external/skia/tools/gpu/gl/debug/ |
D | GrShaderObj.h | 22 , fType(GR_GL_VERTEX_SHADER) {} in GR_DEFINE_CREATOR()
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D | DebugGLTestContext.cpp | 520 GrAlwaysAssert(GR_GL_VERTEX_SHADER == type || in createShader()
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/external/skia/bench/ |
D | GLBench.cpp | 74 type == GR_GL_VERTEX_SHADER ? SkSL::Program::kVertex_Kind in CompileShader() 108 GrGLuint vertexShader = CompileShader(context, vshader, GR_GL_VERTEX_SHADER); in CreateProgram()
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/external/skia/src/gpu/gl/ |
D | GrGLDefines.h | 538 #define GR_GL_VERTEX_SHADER 0x8B31 macro
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D | GrGLGpu.cpp | 3596 GR_GL_VERTEX_SHADER, &str, &length, 1, in createCopyProgram() 3754 GR_GL_VERTEX_SHADER, &str, &length, 1, in createMipmapProgram() 3848 GR_GL_VERTEX_SHADER, &str, &length, 1, in createWireRectProgram()
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D | GrGLCaps.cpp | 1266 return GR_GL_VERTEX_SHADER; in shader_type_to_gl_shader()
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