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Searched refs:GR_GL_VERTEX_SHADER (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp52 if (type == GR_GL_VERTEX_SHADER || type == GR_GL_FRAGMENT_SHADER) { in GrGLCompileAndAttachShader()
56 type == GR_GL_VERTEX_SHADER ? SkSL::Program::kVertex_Kind in GrGLCompileAndAttachShader()
124 case GR_GL_VERTEX_SHADER: typeName = "Vertex"; break; in GrGLCompileAndAttachShader()
DGrGLProgramBuilder.cpp121 if (!this->compileAndAttachShaders(fVS, programID, GR_GL_VERTEX_SHADER, &shadersToDelete, in finalize()
/external/skia/tools/gpu/gl/debug/
DGrShaderObj.h22 , fType(GR_GL_VERTEX_SHADER) {} in GR_DEFINE_CREATOR()
DDebugGLTestContext.cpp520 GrAlwaysAssert(GR_GL_VERTEX_SHADER == type || in createShader()
/external/skia/bench/
DGLBench.cpp74 type == GR_GL_VERTEX_SHADER ? SkSL::Program::kVertex_Kind in CompileShader()
108 GrGLuint vertexShader = CompileShader(context, vshader, GR_GL_VERTEX_SHADER); in CreateProgram()
/external/skia/src/gpu/gl/
DGrGLDefines.h538 #define GR_GL_VERTEX_SHADER 0x8B31 macro
DGrGLGpu.cpp3596 GR_GL_VERTEX_SHADER, &str, &length, 1, in createCopyProgram()
3754 GR_GL_VERTEX_SHADER, &str, &length, 1, in createMipmapProgram()
3848 GR_GL_VERTEX_SHADER, &str, &length, 1, in createWireRectProgram()
DGrGLCaps.cpp1266 return GR_GL_VERTEX_SHADER; in shader_type_to_gl_shader()