Searched refs:GetAvailableTextureMem (Results 1 – 4 of 4) sorted by relevance
517 if(GetAvailableTextureMem() == 0) in CreateAdditionalSwapChain()550 if(GetAvailableTextureMem() == 0) in CreateCubeTexture()609 if(GetAvailableTextureMem() == 0) in CreateDepthStencilSurface()635 if(GetAvailableTextureMem() == 0) in CreateIndexBuffer()673 if(GetAvailableTextureMem() == 0) in CreateOffscreenPlainSurface()797 if(GetAvailableTextureMem() == 0) in CreateRenderTarget()848 if(GetAvailableTextureMem() == 0) in CreateTexture()874 if(GetAvailableTextureMem() == 0) in CreateVertexBuffer()972 if(GetAvailableTextureMem() == 0) in CreateVolumeTexture()1331 unsigned int Direct3DDevice9::GetAvailableTextureMem() in GetAvailableTextureMem() function in D3D9::Direct3DDevice9
292 unsigned int Direct3DDevice9Ex::GetAvailableTextureMem() in GetAvailableTextureMem() function in D3D9::Direct3DDevice9Ex296 return Direct3DDevice9::GetAvailableTextureMem(); in GetAvailableTextureMem()
61 unsigned int __stdcall GetAvailableTextureMem();
93 unsigned int __stdcall GetAvailableTextureMem();