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Searched refs:GetAvailableTextureMem (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp517 if(GetAvailableTextureMem() == 0) in CreateAdditionalSwapChain()
550 if(GetAvailableTextureMem() == 0) in CreateCubeTexture()
609 if(GetAvailableTextureMem() == 0) in CreateDepthStencilSurface()
635 if(GetAvailableTextureMem() == 0) in CreateIndexBuffer()
673 if(GetAvailableTextureMem() == 0) in CreateOffscreenPlainSurface()
797 if(GetAvailableTextureMem() == 0) in CreateRenderTarget()
848 if(GetAvailableTextureMem() == 0) in CreateTexture()
874 if(GetAvailableTextureMem() == 0) in CreateVertexBuffer()
972 if(GetAvailableTextureMem() == 0) in CreateVolumeTexture()
1331 unsigned int Direct3DDevice9::GetAvailableTextureMem() in GetAvailableTextureMem() function in D3D9::Direct3DDevice9
DDirect3DDevice9Ex.cpp292 unsigned int Direct3DDevice9Ex::GetAvailableTextureMem() in GetAvailableTextureMem() function in D3D9::Direct3DDevice9Ex
296 return Direct3DDevice9::GetAvailableTextureMem(); in GetAvailableTextureMem()
DDirect3DDevice9Ex.hpp61 unsigned int __stdcall GetAvailableTextureMem();
DDirect3DDevice9.hpp93 unsigned int __stdcall GetAvailableTextureMem();