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Searched refs:GetCurrentTexturePalette (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9Ex.cpp327 long Direct3DDevice9Ex::GetCurrentTexturePalette(unsigned int *paletteNumber) in GetCurrentTexturePalette() function in D3D9::Direct3DDevice9Ex
331 return Direct3DDevice9::GetCurrentTexturePalette(paletteNumber); in GetCurrentTexturePalette()
DDirect3DStateBlock9.cpp594 device->GetCurrentTexturePalette(&paletteNumber); in Capture()
1270 device->GetCurrentTexturePalette(&paletteNumber); in captureTexturePalette()
DDirect3DDevice9Ex.hpp131 long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber);
DDirect3DDevice9.hpp98 long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber);
DDirect3DDevice9.cpp1412 long Direct3DDevice9::GetCurrentTexturePalette(unsigned int *paletteNumber) in GetCurrentTexturePalette() function in D3D9::Direct3DDevice9