Searched refs:GetVertexShaderConstantB (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9Ex.cpp | 565 …long Direct3DDevice9Ex::GetVertexShaderConstantB(unsigned int startRegister, int *constantData, un… in GetVertexShaderConstantB() function in D3D9::Direct3DDevice9Ex 569 return Direct3DDevice9::GetVertexShaderConstantB(startRegister, constantData, count); in GetVertexShaderConstantB()
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D | Direct3DStateBlock9.cpp | 575 device->GetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1); in Capture() 1221 device->GetVertexShaderConstantB(0, vertexShaderConstantB, 16); in captureVertexShaderStates()
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D | Direct3DDevice9Ex.hpp | 156 …long __stdcall GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned in…
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D | Direct3DDevice9.hpp | 132 …long __stdcall GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned in…
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D | Direct3DDevice9.cpp | 2081 …long Direct3DDevice9::GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsi… in GetVertexShaderConstantB() function in D3D9::Direct3DDevice9
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