Searched refs:GetVertexShaderConstantI (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9Ex.cpp | 579 …long Direct3DDevice9Ex::GetVertexShaderConstantI(unsigned int startRegister, int *constantData, un… in GetVertexShaderConstantI() function in D3D9::Direct3DDevice9Ex 583 return Direct3DDevice9::GetVertexShaderConstantI(startRegister, constantData, count); in GetVertexShaderConstantI()
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D | Direct3DStateBlock9.cpp | 567 device->GetVertexShaderConstantI(i, vertexShaderConstantI[i], 1); in Capture() 1220 device->GetVertexShaderConstantI(0, vertexShaderConstantI[0], 16); in captureVertexShaderStates()
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D | Direct3DDevice9Ex.hpp | 154 …long __stdcall GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned in…
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D | Direct3DDevice9.hpp | 134 …long __stdcall GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned in…
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D | Direct3DDevice9.cpp | 2122 …long Direct3DDevice9::GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsi… in GetVertexShaderConstantI() function in D3D9::Direct3DDevice9
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