/external/skia/include/gpu/gl/ |
D | GrGLFunctions.h | 27 …BindImageTextureProc)(GrGLuint unit, GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint… 36 …litFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrG… 42 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s); 45 …edTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsi… 46 …_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint y… 47 …rGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLin… 62 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei … 63 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysInstancedProc)(GrGLenum mode, GrGLint first, G… 78 …2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); 79 …Lenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei … [all …]
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D | GrGLTypes.h | 38 typedef int GrGLint; typedef
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/external/skia/src/gpu/gl/ |
D | GrGLTestInterface.h | 35 …oid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrG… in blitFramebuffer() 41 virtual GrGLvoid clearStencil(GrGLint s) {} in clearStencil() 44 …pressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsi… in compressedTexImage2D() 45 …irtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint y… in compressedTexSubImage2D() 46 …rGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLin… in copyTexSubImage2D() 61 virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {} in drawArrays() 62 …virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei prim… in drawArraysInstanced() 77 …ure2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} in framebufferTexture2D() 78 …Lenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei … in framebufferTexture2DMultisample() 87 virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} in getBufferParameteriv() [all …]
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D | GrGLCreateNullInterface.cpp | 423 GrGLuint textureID, GrGLint level) override { in framebufferTexture2D() 431 GrGLenum textarget, GrGLuint texture, GrGLint level, in framebufferTexture2DMultisample() 438 GrGLint level) override { in namedFramebufferTexture1D() 444 GrGLint level) override { in namedFramebufferTexture2D() 449 GrGLenum textarget, GrGLuint texture, GrGLint level, in namedFramebufferTexture3D() 450 GrGLint zoffset) override { in namedFramebufferTexture3D() 460 GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override { in getIntegerv() 524 GrGLint i = 0; in getIntegerv() 534 GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override { in getProgramiv() 547 GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override { in getQueryiv() [all …]
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D | GrGLProgramDataManager.h | 31 GrGLint fLocation; 36 GrGLint fLocation; 84 GrGLint fLocation; 95 GrGLint fLocation;
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D | GrGLIRect.h | 21 GrGLint fLeft; 22 GrGLint fBottom; 49 GR_STATIC_ASSERT(sizeof(GrGLIRect) == 4*sizeof(GrGLint)); in setFromGLViewport() 50 GR_GL_GetIntegerv(gl, GR_GL_VIEWPORT, (GrGLint*) this); in setFromGLViewport()
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D | GrGLGpu.h | 597 GrGLint fTextureUniform; 598 GrGLint fTexCoordXformUniform; 599 GrGLint fPosXformUniform; 606 GrGLint fTextureUniform; 607 GrGLint fTexCoordXformUniform; 613 GrGLint fColorUniform; 614 GrGLint fRectUniform;
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D | GrGLPathRendering.cpp | 138 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onStencilPath() 162 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onDrawPath() 195 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onDrawPaths() 216 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, in setProgramPathFragmentInputTransform() 217 GrGLenum genMode, GrGLint components, in setProgramPathFragmentInputTransform()
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D | GrGLPathRendering.h | 55 void setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, 56 GrGLenum genMode, GrGLint components,
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D | GrGLUniformHandler.cpp | 148 GrGLint location; in getUniformLocations() 153 GrGLint location; in getUniformLocations() 158 GrGLint location; in getUniformLocations()
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D | GrGLCaps.cpp | 78 GrGLint max; in init() 82 GrGLint profileMask; in init() 294 GrGLint maxSamplers; in init() 296 shaderCaps->fMaxVertexSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers); in init() 299 shaderCaps->fMaxGeometrySamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers); in init() 302 shaderCaps->fMaxFragmentSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers); in init() 304 shaderCaps->fMaxCombinedSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers); in init() 319 GrGLint maxUnits; in init() 919 std::function<void (GrGLenum, GrGLint*)> getIntegerv, in readPixelsSupported() 984 GrGLint format = 0, type = 0; in readPixelsSupported() [all …]
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D | GrGLProgramDataManager.cpp | 225 inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { in set() 231 inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { in set() 237 inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { in set()
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D | GrGLGpu.cpp | 800 static inline GrGLint config_alignment(GrPixelConfig config) { in config_alignment() 1180 GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); in uploadTexData() 1611 (GrGLint*)&format->fStencilBits); in get_stencil_rb_sizes() 1615 (GrGLint*)&format->fTotalBits); in get_stencil_rb_sizes() 2128 GrGLint stencilBitCount = sb->bits(); in clearStencilClip() 2131 GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); in clearStencilClip() 2138 static const GrGLint clipStencilMask = ~0; in clearStencilClip() 2140 GrGLint value; in clearStencilClip() 2200 auto getIntegerv = [this](GrGLenum query, GrGLint* value) { in readPixelsSupported() 2238 auto getIntegerv = [this](GrGLenum query, GrGLint* value) { in readPixelsSupported() [all …]
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D | GrGLVertexArray.h | 94 GrGLVertexArray(GrGLint id, int attribCount);
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D | GrGLExtensions.cpp | 91 GrGLint extensionCnt = 0; in init()
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/external/skia/tools/gpu/gl/debug/ |
D | DebugGLTestContext.cpp | 122 GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) override { in pixelStorei() 142 GrGLvoid readPixels(GrGLint x, in readPixels() 143 GrGLint y, in readPixels() 150 GrGLint pixelsInRow = width; in readPixels() 155 GrGLint componentsPerPixel = 0; in readPixels() 174 GrGLint alignment = fPackAlignment; in readPixels() 176 GrGLint componentSize = 0; // size (in bytes) of a single component in readPixels() 187 GrGLint rowStride = 0; // number of components (not bytes) to skip in readPixels() 194 rowStride = static_cast<GrGLint>(alignment * fTemp / componentSize); in readPixels() 449 GrGLuint textureID, GrGLint level) override { in framebufferTexture2D() [all …]
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D | GrBufferObj.h | 55 void setUsage(GrGLint usage) { fUsage = usage; } in setUsage() 56 GrGLint getUsage() const { return fUsage; } in getUsage() 69 GrGLint fUsage; // one of: GL_STREAM_DRAW,
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 75 GrGLint glslLength = (GrGLint) glsl.size(); in GrGLCompileAndAttachShader() 96 GrGLint compiled = GR_GL_INIT_ZERO; in GrGLCompileAndAttachShader() 100 GrGLint infoLen = GR_GL_INIT_ZERO; in GrGLCompileAndAttachShader()
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D | GrGLProgramBuilder.cpp | 200 GrGLint linked = GR_GL_INIT_ZERO; in checkLinkStatus() 203 GrGLint infoLen = GR_GL_INIT_ZERO; in checkLinkStatus() 233 GrGLint location; in resolveProgramResourceLocations()
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/external/skia/tools/gpu/gl/ |
D | GLTestContext.cpp | 107 typedef void (GR_GL_FUNCTION_TYPE* GLGetIntegervProc) (GrGLenum, GrGLint*); 168 GrGLint disjoint; in onQueueTimerStart() 194 GrGLint disjoint = 1; in checkQueryStatus() 259 GrGLint GLTestContext::createTextureRectangle(int width, int height, GrGLenum internalFormat, in createTextureRectangle()
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D | GLTestContext.h | 38 GrGLint createTextureRectangle(int width, int height, GrGLenum internalFormat,
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/external/skia/bench/ |
D | GLBench.cpp | 94 GrGLint success = GR_GL_INIT_ZERO; in CompileShader() 118 GrGLint success = GR_GL_INIT_ZERO; in CreateProgram()
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/external/skia/tools/viewer/sk_app/ |
D | GLWindowContext.cpp | 83 GrGLint buffer; in getBackbufferSurface()
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/external/skia/debugger/QT/ |
D | SkGLWidget.cpp | 88 GrGLint buffer; in getDesc()
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/external/skia/tools/gpu/gl/mesa/ |
D | GLTestContext_mesa.cpp | 33 static const GrGLint gBOGUS_SIZE = 16;
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