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Searched refs:GrSLTypeAcceptsPrecision (Results 1 – 4 of 4) sorted by relevance

/external/skia/include/gpu/
DGrShaderVar.h119 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
143 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
168 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
193 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
DGrTypesPriv.h261 static inline bool GrSLTypeAcceptsPrecision(GrSLType type) { in GrSLTypeAcceptsPrecision() function
/external/skia/src/gpu/
DGrShaderVar.cpp84 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeAcceptsPrecision(fType)); in appendDecl()
95 if (shaderCaps->usesPrecisionModifiers() && GrSLTypeAcceptsPrecision(effectiveType)) { in appendDecl()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp27 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type)); in internalAddUniformArray()