Searched refs:GrSLTypeAcceptsPrecision (Results 1 – 4 of 4) sorted by relevance
119 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));143 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));168 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));193 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
261 static inline bool GrSLTypeAcceptsPrecision(GrSLType type) { in GrSLTypeAcceptsPrecision() function
84 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeAcceptsPrecision(fType)); in appendDecl()95 if (shaderCaps->usesPrecisionModifiers() && GrSLTypeAcceptsPrecision(effectiveType)) { in appendDecl()
27 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type)); in internalAddUniformArray()