Searched refs:LIGHT_POSITIONAL (Results 1 – 7 of 7) sorted by relevance
121 if (!(light->_Flags & LIGHT_POSITIONAL)) { in TAG()195 else if (light->_Flags & LIGHT_POSITIONAL) { in TAG()298 if (!(light->_Flags & LIGHT_POSITIONAL)) { in TAG()374 else if (light->_Flags & LIGHT_POSITIONAL) { in TAG()
137 if (!(light->_Flags & LIGHT_POSITIONAL)) { in shade_rastpos()203 else if (light->_Flags & LIGHT_POSITIONAL) { in shade_rastpos()
135 light->_Flags |= LIGHT_POSITIONAL; in _mesa_light()137 light->_Flags &= ~LIGHT_POSITIONAL; in _mesa_light()898 ((flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) || in _mesa_update_lighting()902 ctx->Light._NeedEyeCoords = ((flags & LIGHT_POSITIONAL) || in _mesa_update_lighting()974 if (!(light->_Flags & LIGHT_POSITIONAL)) { in compute_light_positions()1012 if (!(light->_Flags & LIGHT_POSITIONAL)) { in compute_light_positions()
647 #define LIGHT_POSITIONAL 0x4 macro648 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
161 else if (l->_Flags & LIGHT_POSITIONAL) in get_light_mode()287 if (l->_Flags & LIGHT_POSITIONAL) { in nv10_emit_light_source()
203 if (l->_Flags & LIGHT_POSITIONAL) { in nv20_emit_light_source()
221 DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL ); in main()