Searched refs:LP_DEBUG (Results 1 – 13 of 13) sorted by relevance
61 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_create()72 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_destroy()88 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_signal()96 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_signal()116 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_wait()
69 extern int LP_DEBUG;71 #define LP_DEBUG 0 macro79 if (LP_DEBUG & flag) in LP_DBG()
225 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()237 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()491 if (LP_DEBUG & DEBUG_SCENE) { in lp_scene_end_binning()
211 if (LP_DEBUG & DEBUG_MEM) in lp_scene_alloc()244 if (LP_DEBUG & DEBUG_MEM) in lp_scene_alloc_aligned()
52 int LP_DEBUG = 0; variable457 LP_DEBUG = debug_get_flags_option("LP_DEBUG", lp_debug_flags, 0 ); in llvmpipe_create_screen()
62 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_vs_state()
47 if (LP_DEBUG & DEBUG_COUNTERS) { in lp_print_counters()
580 if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) { in lp_rast_tile_end()588 if (LP_DEBUG & DEBUG_SHOW_SUBTILES) in lp_rast_tile_end()590 else if (LP_DEBUG & DEBUG_SHOW_TILES) in lp_rast_tile_end()
76 if (LP_DEBUG & DEBUG_SETUP) in lp_setup_get_empty_scene()282 if (LP_DEBUG & DEBUG_SCENE) { in set_scene_state()
695 if (LP_DEBUG & DEBUG_COUNTERS) { in generate_setup_variant()770 if (LP_DEBUG & DEBUG_COUNTERS) { in generate_setup_variant()
1262 if ((LP_DEBUG & DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in generate_variant()1373 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_fs_state()
8 You can translate GLSL/ARB fairly easily via llvmpipe (LP_DEBUG=tgsi). I don't know the
76 .. envvar:: LP_DEBUG <flags> (0x0)