/external/mesa3d/src/mesa/main/ |
D | light.c | 52 if (ctx->Light.ShadeModel == mode) in _mesa_ShadeModel() 56 ctx->Light.ShadeModel = mode; in _mesa_ShadeModel() 86 if (ctx->Light.ProvokingVertex == mode) in _mesa_ProvokingVertexEXT() 90 ctx->Light.ProvokingVertex = mode; in _mesa_ProvokingVertexEXT() 107 light = &ctx->Light.Light[lnum]; in _mesa_light() 347 COPY_4V( params, ctx->Light.Light[l].Ambient ); in _mesa_GetLightfv() 350 COPY_4V( params, ctx->Light.Light[l].Diffuse ); in _mesa_GetLightfv() 353 COPY_4V( params, ctx->Light.Light[l].Specular ); in _mesa_GetLightfv() 356 COPY_4V( params, ctx->Light.Light[l].EyePosition ); in _mesa_GetLightfv() 359 COPY_3V( params, ctx->Light.Light[l].SpotDirection ); in _mesa_GetLightfv() [all …]
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D | state.c | 330 if (ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB) in update_clamp_vertex_color() 331 ctx->Light._ClampVertexColor = in update_clamp_vertex_color() 334 ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor; in update_clamp_vertex_color() 361 ctx->VertexProgram._TwoSideEnabled = (ctx->Light.Enabled && in update_twoside() 362 ctx->Light.Model.TwoSide); in update_twoside() 435 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
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D | state.h | 55 if (ctx->Light.Enabled && in _mesa_need_secondary_color() 56 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in _mesa_need_secondary_color()
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/external/skia/include/core/ |
D | SkLights.h | 22 class Light { 29 Light(const Light& other) in Light() function 38 Light(Light&& other) in Light() function 47 static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir, 49 Light light(kDirectional_LightType, color, dir, isRadial); 56 static Light MakePoint(const SkColor3f& color, const SkPoint3& pos, SkScalar intensity, 58 return Light(kPoint_LightType, color, pos, intensity, isRadial); 86 Light& operator= (const Light& b) { 100 bool operator== (const Light& b) { 113 bool operator!= (const Light& b) { return !(this->operator==(b)); } [all …]
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/external/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 59 const struct gl_material *mat = &ctx->Light.Material; in _mesa_fetch_state() 98 COPY_4V(value, ctx->Light.Light[ln].Ambient); in _mesa_fetch_state() 101 COPY_4V(value, ctx->Light.Light[ln].Diffuse); in _mesa_fetch_state() 104 COPY_4V(value, ctx->Light.Light[ln].Specular); in _mesa_fetch_state() 107 COPY_4V(value, ctx->Light.Light[ln].EyePosition); in _mesa_fetch_state() 110 value[0] = ctx->Light.Light[ln].ConstantAttenuation; in _mesa_fetch_state() 111 value[1] = ctx->Light.Light[ln].LinearAttenuation; in _mesa_fetch_state() 112 value[2] = ctx->Light.Light[ln].QuadraticAttenuation; in _mesa_fetch_state() 113 value[3] = ctx->Light.Light[ln].SpotExponent; in _mesa_fetch_state() 116 COPY_3V(value, ctx->Light.Light[ln].SpotDirection); in _mesa_fetch_state() [all …]
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 92 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); in nv20_emit_color_material() 95 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); in nv20_emit_color_material() 179 struct gl_lightmodel *m = &ctx->Light.Model; in nv20_emit_light_model() 193 PUSH_DATAb(push, ctx->Light.Model.TwoSide); in nv20_emit_light_model() 201 struct gl_light *l = &ctx->Light.Light[i]; in nv20_emit_light_source() 231 (ctx->Light.ColorMaterialEnabled && \ 232 ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side))) 239 float (*mat)[4] = ctx->Light.Material.Attrib; in nv20_emit_material_ambient() 245 COPY_3V(c_factor, ctx->Light.Model.Ambient); in nv20_emit_material_ambient() 249 ctx->Light.Model.Ambient); in nv20_emit_material_ambient() [all …]
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D | nv10_state_tnl.c | 60 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); in nv10_emit_color_material() 63 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); in nv10_emit_color_material() 185 en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i; in nv10_emit_light_enable() 190 PUSH_DATAb(push, ctx->Light.Enabled); in nv10_emit_light_enable() 199 struct gl_lightmodel *m = &ctx->Light.Model; in nv10_emit_light_model() 209 (!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ? in nv10_emit_light_model() 285 struct gl_light *l = &ctx->Light.Light[i]; in nv10_emit_light_source() 315 (ctx->Light.ColorMaterialEnabled && \ 316 ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr)) 322 float (*mat)[4] = ctx->Light.Material.Attrib; in nv10_emit_material_ambient() [all …]
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_lighttmp.h | 53 GLfloat (*base)[3] = ctx->Light._BaseColor; in TAG() 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG() 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG() 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG() 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG() 110 foreach (light, &ctx->Light.EnabledList) { in TAG() 187 if (ctx->Light.Model.LocalViewer) { in TAG() 237 GLfloat (*base)[3] = ctx->Light._BaseColor; in TAG() 257 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG() 261 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG() [all …]
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D | t_vb_light.c | 178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; in _tnl_validate_shine_tables() 182 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0]; in _tnl_validate_shine_tables() 234 if (ctx->Light.ColorMaterialEnabled) { in prepare_materials() 235 const GLuint bitmask = ctx->Light._ColorMaterialBitmask; in prepare_materials() 253 store->mat[j].current = ctx->Light.Material.Attrib[attr]; in prepare_materials() 334 if (!ctx->Light.Enabled || ctx->VertexProgram._Current) in run_lighting() 369 if (ctx->Light.Model.TwoSide) in run_lighting() 388 if (!ctx->Light.Enabled || ctx->VertexProgram._Current) in validate_lighting() 391 if (ctx->Light._NeedVertices) { in validate_lighting() 392 if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in validate_lighting() [all …]
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D | t_vb_rendertmp.h | 85 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) in TAG() 110 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) in TAG() 134 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) in TAG() 141 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) in TAG() 148 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) in TAG() 174 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) in TAG() 181 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) in TAG() 206 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) { in TAG() 232 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) in TAG() 268 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) in TAG() [all …]
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D | t_rasterpos.c | 122 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; in shade_rastpos() 128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); in shade_rastpos() 131 foreach (light, &ctx->Light.EnabledList) { in shade_rastpos() 195 if (ctx->Light.Model.LocalViewer) { in shade_rastpos() 218 shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; in shade_rastpos() 222 if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { in shade_rastpos() 445 if (ctx->Light.Enabled) { in _tnl_RasterPos()
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/external/skia/src/core/ |
D | SkLights.cpp | 49 Light light = Light::MakePoint(color, dirOrPos, intensity, isRadial); in MakeFromBuffer() 53 Light light = Light::MakeDirectional(color, dirOrPos, isRadial); in MakeFromBuffer() 67 const Light& light = this->light(l); in flatten() 69 bool isPoint = Light::kPoint_LightType == light.type(); in flatten()
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D | SkLightingShader.cpp | 119 if (SkLights::Light::kDirectional_LightType == lights->light(i).type()) { in LightingFP() 205 const SkTArray<SkLights::Light>& directionalLights = lightingFP.directionalLights(); in onSetData() 209 for (const SkLights::Light& light : directionalLights) { in onSetData() 228 SkTArray<SkLights::Light> fDirectionalLights; 242 const SkTArray<SkLights::Light>& directionalLights() const { return fDirectionalLights; } in directionalLights() 254 SkTArray<SkLights::Light> fDirectionalLights; 372 const SkLights::Light& light = lightShader.fLights->light(l); in shadeSpan() 376 if (SkLights::Light::kDirectional_LightType == light.type()) { in shadeSpan()
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/external/mesa3d/src/mesa/x86/ |
D | gen_matypes.c | 98 OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled ); in main() 99 OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel ); in main() 100 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace ); in main() 101 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode ); in main() 102 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask ); in main() 103 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled ); in main() 104 OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList ); in main() 105 OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices ); in main() 106 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor ); in main()
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/external/skia/src/effects/ |
D | SkEmbossMaskFilter.cpp | 16 sk_sp<SkMaskFilter> SkEmbossMaskFilter::Make(SkScalar blurSigma, const Light& light) { in Make() 27 SkEmbossMaskFilter::Light light; in MakeEmboss() 51 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) in SkEmbossMaskFilter() 91 Light light = fLight; in filterMask() 111 Light light; in CreateProc() 112 if (buffer.readByteArray(&light, sizeof(Light))) { in CreateProc() 121 Light tmpLight = fLight; in flatten()
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D | SkEmbossMaskFilter.h | 19 struct Light { struct 26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument 39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); 43 Light fLight;
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state_init.c | 217 TCL_CHECK( tcl_lighting, ctx->Light.Enabled, 0 ) 218 TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 ) 219 TCL_CHECK( tcl_eyespace_or_lighting_add4, ctx->_NeedEyeCoords || ctx->Light.Enabled, 4 ) 220 TCL_CHECK( tcl_lit0_add6, ctx->Light.Enabled && ctx->Light.Light[0].Enabled, 6 ) 221 TCL_CHECK( tcl_lit1_add6, ctx->Light.Enabled && ctx->Light.Light[1].Enabled, 6 ) 222 TCL_CHECK( tcl_lit2_add6, ctx->Light.Enabled && ctx->Light.Light[2].Enabled, 6 ) 223 TCL_CHECK( tcl_lit3_add6, ctx->Light.Enabled && ctx->Light.Light[3].Enabled, 6 ) 224 TCL_CHECK( tcl_lit4_add6, ctx->Light.Enabled && ctx->Light.Light[4].Enabled, 6 ) 225 TCL_CHECK( tcl_lit5_add6, ctx->Light.Enabled && ctx->Light.Light[5].Enabled, 6 ) 226 TCL_CHECK( tcl_lit6_add6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled, 6 ) [all …]
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D | radeon_state.c | 579 if (ctx->Light.Enabled && in radeonUpdateSpecular() 580 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) { in radeonUpdateSpecular() 590 else if (ctx->Light.Enabled) { in radeonUpdateSpecular() 661 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]); in update_global_ambient() 663 ctx->Light.Model.Ambient, in update_global_ambient() 664 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]); in update_global_ambient() 668 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient ); in update_global_ambient() 680 struct gl_light *l = &ctx->Light.Light[p]; in update_light_colors() 703 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) { in check_twoside_fallback() 704 if (ctx->Light.ColorMaterialEnabled && in check_twoside_fallback() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | SkinnedFragShader.fsh | 6 varying mediump vec3 Light; 20 mediump float fNDotL = dot((fNormal - 0.5) * 2.0, Light); 25 gl_FragColor = texture2D(sTexture, TexCoord) * Light.x;
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D | SkinnedVertShader.vsh | 39 varying mediump vec3 Light; 95 Light.x = dot(normalize(worldTangent), TmpLightDir); 96 Light.y = dot(normalize(worldBiNormal), TmpLightDir); 97 Light.z = dot(normalize(worldNormal), TmpLightDir); 101 Light.x = dot(normalize(worldNormal), TmpLightDir);
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/external/mesa3d/src/mesa/tnl_dd/ |
D | t_dd_unfilled.h | 48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { in TAG() 86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { in TAG() 116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { in TAG() 149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { in TAG()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_clip.c | 151 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT); in brw_upload_clip_prog() 152 key.pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION); in brw_upload_clip_prog() 229 if (ctx->Light.Model.TwoSide && in brw_upload_clip_prog() 238 if (ctx->Light.Model.TwoSide && in brw_upload_clip_prog()
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/external/roboto-fonts/ |
D | fonts.mk | 22 Roboto-Light.ttf \ 32 RobotoCondensed-Light.ttf \
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D | Android.mk | 58 $(eval $(call create-font-symlink,Roboto-Light.ttf,Roboto-Regular.ttf)) 73 Roboto-Light.ttf \ 83 RobotoCondensed-Light.ttf \
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/external/fio/examples/ |
D | iometer-file-access-server.fio | 14 # iodepth=4 Very Light 15 # iodepth=8 Light
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