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Searched refs:LoopLatch (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Transforms/Utils/
DLoopSimplify.cpp237 BasicBlock *LoopLatch = L->getLoopLatch(); in ProcessLoop() local
238 if (!LoopLatch) { in ProcessLoop()
255 LoopLatch = InsertUniqueBackedgeBlock(L, Preheader); in ProcessLoop()
256 if (LoopLatch) { in ProcessLoop()
/external/llvm/lib/Transforms/Utils/
DLoopSimplify.cpp559 BasicBlock *LoopLatch = L->getLoopLatch(); in simplifyOneLoop() local
560 if (!LoopLatch) { in simplifyOneLoop()
583 LoopLatch = insertUniqueBackedgeBlock(L, Preheader, DT, LI); in simplifyOneLoop()
584 if (LoopLatch) { in simplifyOneLoop()
/external/llvm/lib/Target/AMDGPU/
DAMDILCFGStructurizer.cpp1637 MachineBasicBlock *LoopLatch = LoopRep->getLoopLatch(); in normalizeInfiniteLoopExit() local
1639 if (!LoopHeader || !LoopLatch) in normalizeInfiniteLoopExit()
1641 MachineInstr *BranchMI = getLoopendBlockBranchInstr(LoopLatch); in normalizeInfiniteLoopExit()