Searched refs:LowerClipDistance (Results 1 – 4 of 4) sorted by relevance
231 ctx->ShaderCompilerOptions[i].LowerClipDistance = true; in brwCreateContext()
225 options->LowerClipDistance = true; in st_init_limits()
1687 if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && in init()2555 if (ctx->ShaderCompilerOptions[i].LowerClipDistance) in link_shaders()
2467 GLboolean LowerClipDistance; /**< Lower gl_ClipDistance from float[8] to vec4[2]? */ member