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Searched refs:LowerClipDistance (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_context.c231 ctx->ShaderCompilerOptions[i].LowerClipDistance = true; in brwCreateContext()
/external/mesa3d/src/mesa/state_tracker/
Dst_extensions.c225 options->LowerClipDistance = true; in st_init_limits()
/external/mesa3d/src/glsl/
Dlinker.cpp1687 if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && in init()
2555 if (ctx->ShaderCompilerOptions[i].LowerClipDistance) in link_shaders()
/external/mesa3d/src/mesa/main/
Dmtypes.h2467 GLboolean LowerClipDistance; /**< Lower gl_ClipDistance from float[8] to vec4[2]? */ member