Searched refs:MATERIAL_COLOR1 (Results 1 – 6 of 6) sorted by relevance
285 diffuseMaterialSource = MATERIAL_COLOR1; in init()667 (diffuseMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexDiffuseMaterialSourceActive()684 (specularMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexSpecularMaterialSourceActive()701 (ambientMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexAmbientMaterialSourceActive()718 (emissiveMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexEmissiveMaterialSourceActive()
243 MATERIAL_COLOR1, enumerator
312 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR1) in pipeline()363 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR1) in pipeline()410 else if(state.vertexAmbientMaterialSourceActive == MATERIAL_COLOR1) in pipeline()441 else if(state.vertexEmissiveMaterialSourceActive == MATERIAL_COLOR1) in pipeline()464 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR1) in pipeline()483 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
161 setDiffuseMaterialSource(sw::MATERIAL_COLOR1); in Device()163 setAmbientMaterialSource(sw::MATERIAL_COLOR1); in Device()
3573 device->setEmissiveMaterialSource(sw::MATERIAL_COLOR1); in setColorMaterialMode()3578 device->setAmbientMaterialSource(sw::MATERIAL_COLOR1); in setColorMaterialMode()3582 device->setDiffuseMaterialSource(sw::MATERIAL_COLOR1); in setColorMaterialMode()3589 device->setSpecularMaterialSource(sw::MATERIAL_COLOR1); in setColorMaterialMode()3594 device->setDiffuseMaterialSource(sw::MATERIAL_COLOR1); in setColorMaterialMode()3596 device->setAmbientMaterialSource(sw::MATERIAL_COLOR1); in setColorMaterialMode()
3542 renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()3558 renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()3574 renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()3590 renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()