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Searched refs:MATERIAL_COLOR1 (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp285 diffuseMaterialSource = MATERIAL_COLOR1; in init()
667 (diffuseMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexDiffuseMaterialSourceActive()
684 (specularMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexSpecularMaterialSourceActive()
701 (ambientMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexAmbientMaterialSourceActive()
718 (emissiveMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexEmissiveMaterialSourceActive()
DContext.hpp243 MATERIAL_COLOR1, enumerator
/external/swiftshader/src/Shader/
DVertexPipeline.cpp312 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
363 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
410 else if(state.vertexAmbientMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
441 else if(state.vertexEmissiveMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
464 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
483 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp161 setDiffuseMaterialSource(sw::MATERIAL_COLOR1); in Device()
163 setAmbientMaterialSource(sw::MATERIAL_COLOR1); in Device()
DContext.cpp3573 device->setEmissiveMaterialSource(sw::MATERIAL_COLOR1); in setColorMaterialMode()
3578 device->setAmbientMaterialSource(sw::MATERIAL_COLOR1); in setColorMaterialMode()
3582 device->setDiffuseMaterialSource(sw::MATERIAL_COLOR1); in setColorMaterialMode()
3589 device->setSpecularMaterialSource(sw::MATERIAL_COLOR1); in setColorMaterialMode()
3594 device->setDiffuseMaterialSource(sw::MATERIAL_COLOR1); in setColorMaterialMode()
3596 device->setAmbientMaterialSource(sw::MATERIAL_COLOR1); in setColorMaterialMode()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3542 renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()
3558 renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()
3574 renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()
3590 renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()