Searched refs:MAX_COMBINED_TEXTURE_IMAGE_UNITS (Results 1 – 17 of 17) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | config.h | 231 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \ macro
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D | context.c | 626 ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; in _mesa_init_constants() 695 assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield)); in check_context_limits() 717 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); in check_context_limits() 718 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); in check_context_limits()
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D | uniform_query.cpp | 1043 const glsl_type *unit_types[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; in _mesa_sampler_uniforms_are_valid()
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D | texstate.c | 812 >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); in _mesa_init_texture()
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D | mtypes.h | 1438 struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; 1943 GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
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/external/swiftshader/src/OpenGL/libGL/ |
D | Program.cpp | 240 if(logicalTextureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS) in getSamplerMapping() 2214 TextureType textureUnitType[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; in validateSamplers() 2216 for(unsigned int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS; i++) in validateSamplers() 2227 if(unit >= MAX_COMBINED_TEXTURE_IMAGE_UNITS) in validateSamplers() 2231 …iform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, MAX_COMBINED_TEXTURE_IMAGE_UNITS); in validateSamplers() 2262 if(unit >= MAX_COMBINED_TEXTURE_IMAGE_UNITS) in validateSamplers() 2266 …iform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, MAX_COMBINED_TEXTURE_IMAGE_UNITS); in validateSamplers()
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D | Shader.cpp | 171 resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; in createCompiler()
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D | Context.h | 321 MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS, enumerator 497 BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
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D | Context.cpp | 233 for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) in ~Context() 1287 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = MAX_COMBINED_TEXTURE_IMAGE_UNITS; break; in getIntegerv() 1453 if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in getIntegerv() 1464 if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in getIntegerv() 2658 for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) in detachTexture()
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D | libGL.cpp | 142 if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in glActiveTexture()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 83 MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS, enumerator 410 gl::BindingPointer<Sampler> sampler[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; 413 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
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D | Context.cpp | 223 for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) in ~Context() 247 for(int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i) in ~Context() 1851 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = MAX_COMBINED_TEXTURE_IMAGE_UNITS; break; in getIntegerv() 2024 if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in getIntegerv() 2033 if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in getIntegerv() 2042 if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in getIntegerv() 2051 if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in getIntegerv() 2064 else if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in getIntegerv() 3717 for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) in detachTexture() 3798 for(size_t textureUnit = 0; textureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++textureUnit) in detachSampler()
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D | Program.cpp | 322 if(logicalTextureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS) in getSamplerMapping() 2876 TextureType textureUnitType[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; in validateSamplers() 2878 for(unsigned int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS; i++) in validateSamplers() 2889 if(unit >= MAX_COMBINED_TEXTURE_IMAGE_UNITS) in validateSamplers() 2893 …iform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, MAX_COMBINED_TEXTURE_IMAGE_UNITS); in validateSamplers() 2924 if(unit >= MAX_COMBINED_TEXTURE_IMAGE_UNITS) in validateSamplers() 2928 …iform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, MAX_COMBINED_TEXTURE_IMAGE_UNITS); in validateSamplers()
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D | Shader.cpp | 171 resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; in createCompiler()
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D | libGLESv2.cpp | 127 if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in ActiveTexture() 3078 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS; return; in GetIntegerv()
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D | libGLESv3.cpp | 3412 if(unit >= es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS) in glBindSampler()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_extensions.c | 104 MAX_COMBINED_TEXTURE_IMAGE_UNITS); in st_init_limits()
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