Searched refs:MAX_DEBUG_MESSAGE_LENGTH (Results 1 – 4 of 4) sorted by relevance
41 #define MAXSTRING MAX_DEBUG_MESSAGE_LENGTH305 assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH); in _mesa_log_msg()493 if (length >= MAX_DEBUG_MESSAGE_LENGTH) { in _mesa_DebugMessageInsertARB()497 MAX_DEBUG_MESSAGE_LENGTH); in _mesa_DebugMessageInsertARB()1111 if (len >= MAX_DEBUG_MESSAGE_LENGTH) in _mesa_shader_debug()1112 len = MAX_DEBUG_MESSAGE_LENGTH - 1; in _mesa_shader_debug()
268 #define MAX_DEBUG_MESSAGE_LENGTH 4096 macro
1342 { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA },
38 + Limits (MAX_DEBUG_MESSAGE_LENGTH, MAX_DEBUG_LOGGED_MESSAGES)