Searched refs:MAX_FRAGMENT_UNIFORM_VECTORS (Results 1 – 8 of 8) sorted by relevance
173 resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; in createCompiler()
1420 if(registerIndex + uniform->registerCount() > MAX_FRAGMENT_UNIFORM_VECTORS) in defineUniform()1422 …shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%d)", MAX_FRAGMENT_UNIFORM_VECTORS); in defineUniform()
322 …MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthR… enumerator
1290 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; break; in getIntegerv()
84 …MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthR… enumerator
1773 if(registerIndex + uniform->registerCount() > MAX_FRAGMENT_UNIFORM_VECTORS) in defineUniform()1775 …shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%d)", MAX_FRAGMENT_UNIFORM_VECTORS); in defineUniform()
1854 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; break; in getIntegerv()