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Searched refs:MAX_FRAGMENT_UNIFORM_VECTORS (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DShader.cpp173 resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; in createCompiler()
DProgram.cpp1420 if(registerIndex + uniform->registerCount() > MAX_FRAGMENT_UNIFORM_VECTORS) in defineUniform()
1422 …shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%d)", MAX_FRAGMENT_UNIFORM_VECTORS); in defineUniform()
DContext.h322MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthR… enumerator
DContext.cpp1290 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; break; in getIntegerv()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp173 resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; in createCompiler()
DContext.h84MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthR… enumerator
DProgram.cpp1773 if(registerIndex + uniform->registerCount() > MAX_FRAGMENT_UNIFORM_VECTORS) in defineUniform()
1775 …shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%d)", MAX_FRAGMENT_UNIFORM_VECTORS); in defineUniform()
DContext.cpp1854 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; break; in getIntegerv()