Searched refs:MAX_LIGHTS (Results 1 – 13 of 13) sorted by relevance
59 #define MAX_LIGHTS 8 macro
51 #define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS)187 for (i = 0; i < MAX_LIGHTS; i++) { in make_state_key()1053 for (i = 0; i < MAX_LIGHTS; i++) in build_lighting()1118 for (i = 0; i < MAX_LIGHTS; i++) { in build_lighting()
106 ASSERT(lnum < MAX_LIGHTS); in _mesa_light()1194 for (i = 0; i < MAX_LIGHTS; i++) { in _mesa_init_lighting()
589 ctx->Const.MaxLights = MAX_LIGHTS; in _mesa_init_constants()1244 for (i = 0; i < MAX_LIGHTS; i++) { in _mesa_copy_context()
932 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
81 GLboolean Light[MAX_LIGHTS];
70 MAX_LIGHTS = 8, enumerator607 Light light[MAX_LIGHTS];
170 for(int i = 0; i < MAX_LIGHTS; i++) in Context()1349 …case GL_MAX_LIGHTS: *params = MAX_LIGHTS; … in getIntegerv()1931 for(int i = 0; i < MAX_LIGHTS; i++) in applyState()
2700 if(index < 0 || index >= es1::MAX_LIGHTS) in Lightf()2768 if(index < 0 || index > es1::MAX_LIGHTS) in Lightfv()
184 for (i = 0; i < MAX_LIGHTS; i++) in nv10_emit_light_enable()
196 for (i = 0; i < MAX_LIGHTS; i++) { in nouveau_enable()
892 for (p = 0 ; p < MAX_LIGHTS; p++) { in update_light()
1114 for (p = 0 ; p < MAX_LIGHTS; p++) { in update_light()