Searched refs:MAX_TEXTURE_IMAGE_UNITS (Results 1 – 18 of 18) sorted by relevance
127 #define MAX_TEXTURE_IMAGE_UNITS 16 macro136 …URE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEX…191 #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS230 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS232 MAX_TEXTURE_IMAGE_UNITS)
569 ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()708 assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); in check_context_limits()712 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); in check_context_limits()
113 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { in _mesa_parse_arb_fragment_program()
155 GLuint texturesUsed[MAX_TEXTURE_IMAGE_UNITS];585 if ((unit < 0 || unit >= MAX_TEXTURE_IMAGE_UNITS) || in Parse_TextureImageId()
1341 if(index < MAX_TEXTURE_IMAGE_UNITS) in defineUniform()1349 …foLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS); in defineUniform()1746 if(samplerIndex < MAX_TEXTURE_IMAGE_UNITS) in applyUniform1iv()1929 for(int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) in unlink()2221 for(unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) in validateSamplers()
187 Sampler samplersPS[MAX_TEXTURE_IMAGE_UNITS];
172 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in createCompiler()
319 MAX_TEXTURE_IMAGE_UNITS = 2, enumerator321 MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS,
1289 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = MAX_TEXTURE_IMAGE_UNITS; break; in getIntegerv()2022 …int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTU… in applyTextures()
298 texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
771 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) in _swrast_CreateContext()
1673 if(index < MAX_TEXTURE_IMAGE_UNITS) in defineUniform()1702 …foLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS); in defineUniform()2196 if(samplerIndex < MAX_TEXTURE_IMAGE_UNITS) in applyUniform1iv()2298 if(samplerIndex < MAX_TEXTURE_IMAGE_UNITS) in applyUniform1uiv()2437 for(int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) in unlink()2883 for(unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) in validateSamplers()
81 MAX_TEXTURE_IMAGE_UNITS = sw::TEXTURE_IMAGE_UNITS, enumerator83 MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS,
297 Sampler samplersPS[MAX_TEXTURE_IMAGE_UNITS];
1853 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = MAX_TEXTURE_IMAGE_UNITS; break; in getIntegerv()3028 …int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTU… in applyTextures()
366 var numTextureUnits = ctx.getParameter(ctx.MAX_TEXTURE_IMAGE_UNITS);
95 MAX_TEXTURE_IMAGE_UNITS); in st_init_limits()