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Searched refs:MAX_TEXTURE_STACK_DEPTH (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dconfig.h47 #define MAX_TEXTURE_STACK_DEPTH 10 macro
Dmatrix.c726 init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH, in _mesa_init_matrix()
Dget.c599 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h75 MAX_TEXTURE_STACK_DEPTH = 2, enumerator
DContext.cpp43 textureStack0(MAX_TEXTURE_STACK_DEPTH), in Context()
44 textureStack1(MAX_TEXTURE_STACK_DEPTH) in Context()
1352 …case GL_MAX_TEXTURE_STACK_DEPTH: *params = MAX_TEXTURE_STACK_DEPTH; … in getIntegerv()