Searched refs:MAX_TEXTURE_UNITS (Results 1 – 13 of 13) sorted by relevance
45 uint semantic_names[2 + MAX_TEXTURE_UNITS];46 uint semantic_indexes[2 + MAX_TEXTURE_UNITS];49 #define MAX_SHADERS (2 * MAX_TEXTURE_UNITS)114 uint semantic_names[2 + MAX_TEXTURE_UNITS]; in st_DrawTex()115 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; in st_DrawTex()116 struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS]; in st_DrawTex()
68 MAX_TEXTURE_UNITS = 2, enumerator286 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS];291 TextureUnit textureUnit[MAX_TEXTURE_UNITS];644 bool texture2Denabled[MAX_TEXTURE_UNITS];645 bool textureExternalEnabled[MAX_TEXTURE_UNITS];
111 for(int i = 0; i < MAX_TEXTURE_UNITS; i++) in Context()196 for(int i = 0; i < MAX_TEXTURE_UNITS; i++) in Context()206 for(int i = 0; i < MAX_TEXTURE_UNITS; i++) in Context()258 for(int sampler = 0; sampler < MAX_TEXTURE_UNITS; sampler++) in ~Context()1353 …case GL_MAX_TEXTURE_UNITS: *params = MAX_TEXTURE_UNITS; … in getIntegerv()2043 for(int unit = 0; unit < MAX_TEXTURE_UNITS; unit++) in applyTextures()2980 for(int sampler = 0; sampler < MAX_TEXTURE_UNITS; sampler++) in detachTexture()
93 if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es1::MAX_TEXTURE_UNITS - 1) in ActiveTexture()
136 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_… macro
127 GLbitfield Texture[MAX_TEXTURE_UNITS];128 GLbitfield TexGen[MAX_TEXTURE_UNITS];164 struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];170 struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
1027 for (i = 0; i < MAX_TEXTURE_UNITS; i++) { in _mesa_initialize_context()
129 } unit[MAX_TEXTURE_UNITS];
3417 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
145 GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS];
254 GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
78 ASSERT(MAX_TEXTURE_UNITS <= (1 << 5)); in _mesa_init_program()
160 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];161 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];3850 GLfloat x, y, z, st[MAX_TEXTURE_UNITS][2]; in _mesa_meta_DrawTex()