Searched refs:MAX_VERTEX_UNIFORM_VECTORS (Results 1 – 8 of 8) sorted by relevance
168 resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS; in createCompiler()
1412 if(registerIndex + uniform->registerCount() > MAX_VERTEX_UNIFORM_VECTORS) in defineUniform()1414 …tex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%d)", MAX_VERTEX_UNIFORM_VECTORS); in defineUniform()
1284 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; break; in getIntegerv()1285 …case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = MAX_VERTEX_UNIFORM_VECTORS * 4; break; // … in getIntegerv()1291 …case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = MAX_VERTEX_UNIFORM_VECTORS * 4; break; // … in getIntegerv()
317 MAX_VERTEX_UNIFORM_VECTORS = sw::VERTEX_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthRange enumerator
79 MAX_VERTEX_UNIFORM_VECTORS = sw::VERTEX_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthRange enumerator
1765 if(registerIndex + uniform->registerCount() > MAX_VERTEX_UNIFORM_VECTORS) in defineUniform()1767 …tex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%d)", MAX_VERTEX_UNIFORM_VECTORS); in defineUniform()
1849 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; break; in getIntegerv()