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Searched refs:MAX_VERTEX_UNIFORM_VECTORS (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DShader.cpp168 resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS; in createCompiler()
DProgram.cpp1412 if(registerIndex + uniform->registerCount() > MAX_VERTEX_UNIFORM_VECTORS) in defineUniform()
1414 …tex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%d)", MAX_VERTEX_UNIFORM_VECTORS); in defineUniform()
DContext.cpp1284 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; break; in getIntegerv()
1285 …case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = MAX_VERTEX_UNIFORM_VECTORS * 4; break; // … in getIntegerv()
1291 …case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = MAX_VERTEX_UNIFORM_VECTORS * 4; break; // … in getIntegerv()
DContext.h317 MAX_VERTEX_UNIFORM_VECTORS = sw::VERTEX_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthRange enumerator
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp168 resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS; in createCompiler()
DContext.h79 MAX_VERTEX_UNIFORM_VECTORS = sw::VERTEX_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthRange enumerator
DProgram.cpp1765 if(registerIndex + uniform->registerCount() > MAX_VERTEX_UNIFORM_VECTORS) in defineUniform()
1767 …tex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%d)", MAX_VERTEX_UNIFORM_VECTORS); in defineUniform()
DContext.cpp1849 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; break; in getIntegerv()