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Searched refs:MEDIUM_PRECISION (Results 1 – 9 of 9) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgVariable.cpp59 str << Token::MEDIUM_PRECISION; in tokenizeDeclaration()
73 str << Token::MEDIUM_PRECISION; in tokenizeDeclaration()
82 case Shader::TYPE_FRAGMENT: str << Token::VARYING << Token::MEDIUM_PRECISION; break; in tokenizeDeclaration()
96 str << Token::OUT << Token::MEDIUM_PRECISION; in tokenizeDeclaration()
103 str << Token::VARYING << Token::MEDIUM_PRECISION; in tokenizeDeclaration()
DrsgShader.cpp97 …str << Token::PRECISION << Token::MEDIUM_PRECISION << Token::FLOAT << Token::SEMICOLON << Token::N… in tokenize()
DrsgToken.hpp111 MEDIUM_PRECISION, enumerator
DrsgVariableType.cpp209 case PRECISION_MEDIUM: str << Token::MEDIUM_PRECISION; break; in tokenizeShortType()
/external/swiftshader/src/OpenGL/compiler/
Dglslang_tab.h57 MEDIUM_PRECISION = 260, enumerator
Dglslang.l114 "mediump" { return(MEDIUM_PRECISION); }
Dglslang.y160 %token <lex> INVARIANT HIGH_PRECISION MEDIUM_PRECISION LOW_PRECISION PRECISION
1020 | MEDIUM_PRECISION {
Dglslang_lex.cpp1457 { return(MEDIUM_PRECISION); }
Dglslang_tab.cpp144 MEDIUM_PRECISION = 260, enumerator