Searched refs:MESA_SHADER_GEOMETRY (Results 1 – 10 of 10) sorted by relevance
113 return MESA_SHADER_GEOMETRY; in _mesa_shader_type_to_index()
171 && gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) { in update_program()174 gl_geometry_program(gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program)); in update_program()
827 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) in print_shader_info()829 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id); in print_shader_info()873 || (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) { in use_shader_program()
708 params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_GEOMETRY][uniformBlockIndex] != -1; in _mesa_GetActiveUniformBlockiv()
1871 shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram; in _mesa_valid_to_render()
2244 MESA_SHADER_GEOMETRY = 2, enumerator
196 return MESA_SHADER_GEOMETRY; in _mesa_program_target_to_index()
933 case MESA_SHADER_GEOMETRY: in _mesa_valid_register_index()977 case MESA_SHADER_GEOMETRY: in _mesa_valid_register_index()992 case MESA_SHADER_GEOMETRY: in _mesa_valid_register_index()
223 STATIC_ASSERT(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY); in st_create_context()
2642 if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) { in link_shaders()2643 gl_shader *const sh = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]; in link_shaders()2652 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir, false)) in link_shaders()