Searched refs:MESA_SHADER_VERTEX (Results 1 – 19 of 19) sorted by relevance
97 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { in _mesa_GetActiveAttribARB()102 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; in _mesa_GetActiveAttribARB()156 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) in _mesa_GetAttribLocationARB()159 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; in _mesa_GetAttribLocationARB()189 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { in _mesa_count_active_attribs()193 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; in _mesa_count_active_attribs()215 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { in _mesa_longest_attribute_name_length()219 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; in _mesa_longest_attribute_name_length()
109 return MESA_SHADER_VERTEX; in _mesa_shader_type_to_index()
185 && vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) { in update_program()188 gl_vertex_program(vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program)); in update_program()
821 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX]) in print_shader_info()823 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id); in print_shader_info()864 || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) { in use_shader_program()
324 ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]); in get_fp_input_mask()388 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; in get_fp_input_mask()
502 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; in update_texture_state()
704 params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_VERTEX][uniformBlockIndex] != -1; in _mesa_GetActiveUniformBlockiv()
1870 shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram; in _mesa_valid_to_render()
2242 MESA_SHADER_VERTEX = 0, enumerator
1276 assert((target_index == MESA_SHADER_VERTEX) in assign_attribute_or_color_locations()1299 const int generic_base = (target_index == MESA_SHADER_VERTEX) in assign_attribute_or_color_locations()1303 (target_index == MESA_SHADER_VERTEX) ? ir_var_in : ir_var_out; in assign_attribute_or_color_locations()1343 } else if (target_index == MESA_SHADER_VERTEX) { in assign_attribute_or_color_locations()1412 const char *const string = (target_index == MESA_SHADER_VERTEX) in assign_attribute_or_color_locations()1441 if (target_index == MESA_SHADER_VERTEX) { in assign_attribute_or_color_locations()1461 const char *const string = (target_index == MESA_SHADER_VERTEX) in assign_attribute_or_color_locations()1687 if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && in init()2480 _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX], in link_shaders()2569 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) { in link_shaders()[all …]
255 prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks) { in do_vs_prog()257 SURF_INDEX_VS_UBO(prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks); in do_vs_prog()466 if (!prog->_LinkedShaders[MESA_SHADER_VERTEX]) in brw_vs_precompile()470 prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program; in brw_vs_precompile()
124 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX], in brw_upload_vs_ubo_surfaces()
1063 (brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX]; in brw_vs_emit()
2695 prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program; in vec4_visitor()
192 return MESA_SHADER_VERTEX; in _mesa_program_target_to_index()
927 case MESA_SHADER_VERTEX: in _mesa_valid_register_index()973 case MESA_SHADER_VERTEX: in _mesa_valid_register_index()988 case MESA_SHADER_VERTEX: in _mesa_valid_register_index()
3026 if (i == MESA_SHADER_VERTEX) { in _mesa_ir_link_shader()
270 ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = true; in i915CreateContext()
221 STATIC_ASSERT(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX); in st_create_context()