Home
last modified time | relevance | path

Searched refs:MESA_SHADER_VERTEX (Results 1 – 19 of 19) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshader_query.cpp97 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { in _mesa_GetActiveAttribARB()
102 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; in _mesa_GetActiveAttribARB()
156 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) in _mesa_GetAttribLocationARB()
159 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; in _mesa_GetAttribLocationARB()
189 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { in _mesa_count_active_attribs()
193 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; in _mesa_count_active_attribs()
215 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { in _mesa_longest_attribute_name_length()
219 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; in _mesa_longest_attribute_name_length()
Dshaderobj.h109 return MESA_SHADER_VERTEX; in _mesa_shader_type_to_index()
Dstate.c185 && vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) { in update_program()
188 gl_vertex_program(vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program)); in update_program()
Dshaderapi.c821 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX]) in print_shader_info()
823 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id); in print_shader_info()
864 || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) { in use_shader_program()
Dff_fragment_shader.cpp324 ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]); in get_fp_input_mask()
388 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; in get_fp_input_mask()
Dtexstate.c502 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; in update_texture_state()
Duniforms.c704 params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_VERTEX][uniformBlockIndex] != -1; in _mesa_GetActiveUniformBlockiv()
Dcontext.c1870 shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram; in _mesa_valid_to_render()
Dmtypes.h2242 MESA_SHADER_VERTEX = 0, enumerator
/external/mesa3d/src/glsl/
Dlinker.cpp1276 assert((target_index == MESA_SHADER_VERTEX) in assign_attribute_or_color_locations()
1299 const int generic_base = (target_index == MESA_SHADER_VERTEX) in assign_attribute_or_color_locations()
1303 (target_index == MESA_SHADER_VERTEX) ? ir_var_in : ir_var_out; in assign_attribute_or_color_locations()
1343 } else if (target_index == MESA_SHADER_VERTEX) { in assign_attribute_or_color_locations()
1412 const char *const string = (target_index == MESA_SHADER_VERTEX) in assign_attribute_or_color_locations()
1441 if (target_index == MESA_SHADER_VERTEX) { in assign_attribute_or_color_locations()
1461 const char *const string = (target_index == MESA_SHADER_VERTEX) in assign_attribute_or_color_locations()
1687 if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && in init()
2480 _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX], in link_shaders()
2569 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) { in link_shaders()
[all …]
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_vs.c255 prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks) { in do_vs_prog()
257 SURF_INDEX_VS_UBO(prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks); in do_vs_prog()
466 if (!prog->_LinkedShaders[MESA_SHADER_VERTEX]) in brw_vs_precompile()
470 prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program; in brw_vs_precompile()
Dbrw_vs_surface_state.c124 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX], in brw_upload_vs_ubo_surfaces()
Dbrw_vec4_emit.cpp1063 (brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX]; in brw_vs_emit()
Dbrw_vec4_visitor.cpp2695 prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program; in vec4_visitor()
/external/mesa3d/src/mesa/program/
Dprogram.h192 return MESA_SHADER_VERTEX; in _mesa_program_target_to_index()
Dprogram.c927 case MESA_SHADER_VERTEX: in _mesa_valid_register_index()
973 case MESA_SHADER_VERTEX: in _mesa_valid_register_index()
988 case MESA_SHADER_VERTEX: in _mesa_valid_register_index()
Dir_to_mesa.cpp3026 if (i == MESA_SHADER_VERTEX) { in _mesa_ir_link_shader()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_context.c270 ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = true; in i915CreateContext()
/external/mesa3d/src/mesa/state_tracker/
Dst_context.c221 STATIC_ASSERT(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX); in st_create_context()