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Searched refs:MakeTurbulence (Results 1 – 11 of 11) sorted by relevance

/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.h67 static sk_sp<SkShader> MakeTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
83 return MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize);
DSkPerlinNoiseShader2.cpp316 sk_sp<SkShader> SkPerlinNoiseShader2::MakeTurbulence(SkScalar baseFrequencyX, in MakeTurbulence() function in SkPerlinNoiseShader2
718 SkPerlinNoiseShader2::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, in TestCreate()
/external/skia/gm/
Dperlinnoise.cpp43 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, in test()
116 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, in install()
/external/skia/bench/
DPerlinNoiseBench.cpp47 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, in test()
/external/skia/include/effects/
DSkPerlinNoiseShader.h61 static sk_sp<SkShader> MakeTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
/external/skia/src/effects/
DSkPerlinNoiseShader.cpp257 sk_sp<SkShader> SkPerlinNoiseShader::MakeTurbulence(SkScalar baseFrequencyX, in MakeTurbulence() function in SkPerlinNoiseShader
300 return SkPerlinNoiseShader::MakeTurbulence(freqX, freqY, octaves, seed, in CreateProc()
581 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, in TestCreate()
/external/skia/tools/skpbench/
Dskpbench.cpp378 perlin.setShader(SkPerlinNoiseShader::MakeTurbulence(0.1f, 0.1f, 1, 0, nullptr)); in create_warmup_skp()
/external/skia/samplecode/
DSampleFilterFuzz.cpp654 : SkPerlinNoiseShader::MakeTurbulence(make_scalar(true), make_scalar(true), in make_image_filter()
/external/skia/fuzz/
DFilterFuzz.cpp733 : SkPerlinNoiseShader::MakeTurbulence(bfx, bfy, octaves, seed)); in make_image_filter()
DFuzzCanvas.cpp476 return SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, in make_fuzz_shader()
/external/skia/tests/
DImageFilterTest.cpp257 paint.setShader(SkPerlinNoiseShader::MakeTurbulence(SK_Scalar1, SK_Scalar1, 1, 0)); in FilterList()