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Searched refs:MaxZ (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTTrans.cpp44 VERTTYPE MinX, MaxX, MinY, MaxY, MinZ, MaxZ; in PVRTBoundingBoxCompute() local
49 MinZ=pV->z; MaxZ=pV->z; in PVRTBoundingBoxCompute()
64 if (pV[i].z > MaxZ) MaxZ = pV[i].z; in PVRTBoundingBoxCompute()
76 pBoundingBox->Point[1].z=MaxZ; in PVRTBoundingBoxCompute()
86 pBoundingBox->Point[3].z=MaxZ; in PVRTBoundingBoxCompute()
96 pBoundingBox->Point[5].z=MaxZ; in PVRTBoundingBoxCompute()
106 pBoundingBox->Point[7].z=MaxZ; in PVRTBoundingBoxCompute()
132 VERTTYPE MinX, MaxX, MinY, MaxY, MinZ, MaxZ; in PVRTBoundingBoxComputeInterleaved() local
140 MinZ=pVertex->z; MaxZ=pVertex->z; in PVRTBoundingBoxComputeInterleaved()
157 if (pVertex->z > MaxZ) MaxZ = pVertex->z; in PVRTBoundingBoxComputeInterleaved()
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/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4110 viewport.MaxZ = 1; in SetRenderTarget()
6028 view.maxZ = viewport.MaxZ; in bindViewport()