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Searched refs:MinZ (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTTrans.cpp44 VERTTYPE MinX, MaxX, MinY, MaxY, MinZ, MaxZ; in PVRTBoundingBoxCompute() local
49 MinZ=pV->z; MaxZ=pV->z; in PVRTBoundingBoxCompute()
63 if (pV[i].z < MinZ) MinZ = pV[i].z; in PVRTBoundingBoxCompute()
71 pBoundingBox->Point[0].z=MinZ; in PVRTBoundingBoxCompute()
81 pBoundingBox->Point[2].z=MinZ; in PVRTBoundingBoxCompute()
91 pBoundingBox->Point[4].z=MinZ; in PVRTBoundingBoxCompute()
101 pBoundingBox->Point[6].z=MinZ; in PVRTBoundingBoxCompute()
132 VERTTYPE MinX, MaxX, MinY, MaxY, MinZ, MaxZ; in PVRTBoundingBoxComputeInterleaved() local
140 MinZ=pVertex->z; MaxZ=pVertex->z; in PVRTBoundingBoxComputeInterleaved()
156 if (pVertex->z < MinZ) MinZ = pVertex->z; in PVRTBoundingBoxComputeInterleaved()
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/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4109 viewport.MinZ = 0; in SetRenderTarget()
6027 view.minZ = viewport.MinZ; in bindViewport()