Searched refs:MinZ (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTTrans.cpp | 44 VERTTYPE MinX, MaxX, MinY, MaxY, MinZ, MaxZ; in PVRTBoundingBoxCompute() local 49 MinZ=pV->z; MaxZ=pV->z; in PVRTBoundingBoxCompute() 63 if (pV[i].z < MinZ) MinZ = pV[i].z; in PVRTBoundingBoxCompute() 71 pBoundingBox->Point[0].z=MinZ; in PVRTBoundingBoxCompute() 81 pBoundingBox->Point[2].z=MinZ; in PVRTBoundingBoxCompute() 91 pBoundingBox->Point[4].z=MinZ; in PVRTBoundingBoxCompute() 101 pBoundingBox->Point[6].z=MinZ; in PVRTBoundingBoxCompute() 132 VERTTYPE MinX, MaxX, MinY, MaxY, MinZ, MaxZ; in PVRTBoundingBoxComputeInterleaved() local 140 MinZ=pVertex->z; MaxZ=pVertex->z; in PVRTBoundingBoxComputeInterleaved() 156 if (pVertex->z < MinZ) MinZ = pVertex->z; in PVRTBoundingBoxComputeInterleaved() [all …]
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4109 viewport.MinZ = 0; in SetRenderTarget() 6027 view.minZ = viewport.MinZ; in bindViewport()
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