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Searched refs:NORMAL_ARRAY (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DOGLES2DisplacementMap.cpp27 #define NORMAL_ARRAY 1 macro
554 glEnableVertexAttribArray(NORMAL_ARRAY); in RenderScene()
597 glDisableVertexAttribArray(NORMAL_ARRAY); in RenderScene()
628 …glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sNormals.nStride, pMesh->sNormal… in DrawMesh()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp56 const int NORMAL_ARRAY = 2; variable
836 glEnableVertexAttribArray(NORMAL_ARRAY); in DrawMesh()
841 …glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sNormals.nStride, pMesh->sNormal… in DrawMesh()
849 glDisableVertexAttribArray(NORMAL_ARRAY); in DrawMesh()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp37 …VERTEX_ARRAY, NORMAL_ARRAY, TANGENT_ARRAY, BINORMAL_ARRAY, TEXCOORD_ARRAY, BONEWEIGHT_ARRAY, BONEI… enumerator
784 …glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sNormals.nStride, Mesh.sNormals.pD… in DrawSkinnedMesh()