Searched refs:NORMAL_ARRAY (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | OGLES2DisplacementMap.cpp | 27 #define NORMAL_ARRAY 1 macro 554 glEnableVertexAttribArray(NORMAL_ARRAY); in RenderScene() 597 glDisableVertexAttribArray(NORMAL_ARRAY); in RenderScene() 628 …glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sNormals.nStride, pMesh->sNormal… in DrawMesh()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 56 const int NORMAL_ARRAY = 2; variable 836 glEnableVertexAttribArray(NORMAL_ARRAY); in DrawMesh() 841 …glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sNormals.nStride, pMesh->sNormal… in DrawMesh() 849 glDisableVertexAttribArray(NORMAL_ARRAY); in DrawMesh()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 37 …VERTEX_ARRAY, NORMAL_ARRAY, TANGENT_ARRAY, BINORMAL_ARRAY, TEXCOORD_ARRAY, BONEWEIGHT_ARRAY, BONEI… enumerator 784 …glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sNormals.nStride, Mesh.sNormals.pD… in DrawSkinnedMesh()
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