Searched refs:NUM_TEXTURE_TARGETS (Results 1 – 10 of 10) sorted by relevance
105 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { in _mesa_alloc_shared_state()107 static const GLenum targets[NUM_TEXTURE_TARGETS] = { in _mesa_alloc_shared_state()118 STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); in _mesa_alloc_shared_state()314 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { in free_shared_state()380 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { in free_shared_state()
108 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { in _mesa_copy_texture_state()573 for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { in update_texture_state()721 STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); in alloc_proxy_textures()725 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { in alloc_proxy_textures()785 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { in init_texture_unit()839 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { in _mesa_free_texture_data()845 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) in _mesa_free_texture_data()871 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { in _mesa_update_default_objects_texture()
164 struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];170 struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];438 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { in _mesa_PushAttrib()446 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { in _mesa_PushAttrib()757 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { in pop_texture_group()819 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { in pop_texture_group()1636 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { in _mesa_free_attrib_data()
1162 NUM_TEXTURE_TARGETS enumerator1425 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];1440 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];2549 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];2552 struct gl_texture_object *FallbackTex[NUM_TEXTURE_TARGETS];
877 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { in _mesa_total_texture_memory()1042 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { in unbind_texobj_from_texunits()1197 assert(targetIndex < NUM_TEXTURE_TARGETS); in _mesa_BindTexture()
77 assert(tgt < NUM_TEXTURE_TARGETS); in _mesa_update_shader_textures_used()
648 assert(NUM_TEXTURE_TARGETS == 7 + 2); in _mesa_is_proxy_texture()
46 #define TEX_TARGET_NONE NUM_TEXTURE_TARGETS215 assert(tex_src_target < NUM_TEXTURE_TARGETS || in emit_tex_op()
81 ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4)); in _mesa_init_program()
158 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];694 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { in _mesa_meta_begin()1018 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { in _mesa_meta_end()