/external/mesa3d/src/glsl/builtins/ir/ |
D | faceforward.ir | 6 (declare (in) float Nref)) 7 ((if (expression bool < (expression float * (var_ref Nref) (var_ref I)) (constant float (0))) 15 (declare (in) vec2 Nref)) 16 ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0))) 24 (declare (in) vec3 Nref)) 25 ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0))) 33 (declare (in) vec4 Nref)) 34 ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))
|
/external/vulkan-validation-layers/libs/glm/detail/ |
D | intrinsic_geometric.hpp | 62 __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref);
|
D | func_geometric.hpp | 118 genType const & Nref);
|
D | intrinsic_geometric.inl | 97 GLM_FUNC_QUALIFIER __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref) argument 105 __m128 dot0 = sse_dot_ps(Nref, I);
|
D | func_geometric.inl | 286 genType const & Nref argument 289 return dot(Nref, I) < 0 ? N : -N;
|
/external/mesa3d/src/glsl/builtins/profiles/ |
D | 100.glsl | 204 float faceforward(float N, float I, float Nref); 205 vec2 faceforward(vec2 N, vec2 I, vec2 Nref); 206 vec3 faceforward(vec3 N, vec3 I, vec3 Nref); 207 vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
|
D | 110.glsl | 204 float faceforward(float N, float I, float Nref); 205 vec2 faceforward(vec2 N, vec2 I, vec2 Nref); 206 vec3 faceforward(vec3 N, vec3 I, vec3 Nref); 207 vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
|
D | 120.glsl | 204 float faceforward(float N, float I, float Nref); 205 vec2 faceforward(vec2 N, vec2 I, vec2 Nref); 206 vec3 faceforward(vec3 N, vec3 I, vec3 Nref); 207 vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
|
D | 130.glsl | 331 float faceforward(float N, float I, float Nref); 332 vec2 faceforward(vec2 N, vec2 I, vec2 Nref); 333 vec3 faceforward(vec3 N, vec3 I, vec3 Nref); 334 vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
|
D | 140.glsl | 331 float faceforward(float N, float I, float Nref); 332 vec2 faceforward(vec2 N, vec2 I, vec2 Nref); 333 vec3 faceforward(vec3 N, vec3 I, vec3 Nref); 334 vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
|
/external/vulkan-validation-layers/libs/glm/gtx/ |
D | simd_vec4.hpp | 510 detail::fvec4SIMD const & Nref);
|
D | simd_vec4.inl | 669 detail::fvec4SIMD const & Nref argument 672 return detail::sse_ffd_ps(N.Data, I.Data, Nref.Data);
|
/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 1320 …oid ShaderCore::forward1(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward1() argument 1322 Int4 flip = CmpNLT(Nref.x * I.x, Float4(0.0f)) & Int4(0x80000000); in forward1() 1327 …oid ShaderCore::forward2(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward2() argument 1329 Int4 flip = CmpNLT(dot2(Nref, I), Float4(0.0f)) & Int4(0x80000000); in forward2() 1335 …oid ShaderCore::forward3(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward3() argument 1337 Int4 flip = CmpNLT(dot3(Nref, I), Float4(0.0f)) & Int4(0x80000000); in forward3() 1344 …oid ShaderCore::forward4(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward4() argument 1346 Int4 flip = CmpNLT(dot4(Nref, I), Float4(0.0f)) & Int4(0x80000000); in forward4()
|
/external/skia/src/sksl/ |
D | sksl.include | 130 $genType faceforward($genType N, $genType I, $genType Nref); 131 //$genDType faceforward($genDType N, $genDType I, $genDType Nref);
|