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Searched refs:Nref (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/glsl/builtins/ir/
Dfaceforward.ir6 (declare (in) float Nref))
7 ((if (expression bool < (expression float * (var_ref Nref) (var_ref I)) (constant float (0)))
15 (declare (in) vec2 Nref))
16 ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))
24 (declare (in) vec3 Nref))
25 ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))
33 (declare (in) vec4 Nref))
34 ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))
/external/vulkan-validation-layers/libs/glm/detail/
Dintrinsic_geometric.hpp62 __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref);
Dfunc_geometric.hpp118 genType const & Nref);
Dintrinsic_geometric.inl97 GLM_FUNC_QUALIFIER __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref) argument
105 __m128 dot0 = sse_dot_ps(Nref, I);
Dfunc_geometric.inl286 genType const & Nref argument
289 return dot(Nref, I) < 0 ? N : -N;
/external/mesa3d/src/glsl/builtins/profiles/
D100.glsl204 float faceforward(float N, float I, float Nref);
205 vec2 faceforward(vec2 N, vec2 I, vec2 Nref);
206 vec3 faceforward(vec3 N, vec3 I, vec3 Nref);
207 vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
D110.glsl204 float faceforward(float N, float I, float Nref);
205 vec2 faceforward(vec2 N, vec2 I, vec2 Nref);
206 vec3 faceforward(vec3 N, vec3 I, vec3 Nref);
207 vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
D120.glsl204 float faceforward(float N, float I, float Nref);
205 vec2 faceforward(vec2 N, vec2 I, vec2 Nref);
206 vec3 faceforward(vec3 N, vec3 I, vec3 Nref);
207 vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
D130.glsl331 float faceforward(float N, float I, float Nref);
332 vec2 faceforward(vec2 N, vec2 I, vec2 Nref);
333 vec3 faceforward(vec3 N, vec3 I, vec3 Nref);
334 vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
D140.glsl331 float faceforward(float N, float I, float Nref);
332 vec2 faceforward(vec2 N, vec2 I, vec2 Nref);
333 vec3 faceforward(vec3 N, vec3 I, vec3 Nref);
334 vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
/external/vulkan-validation-layers/libs/glm/gtx/
Dsimd_vec4.hpp510 detail::fvec4SIMD const & Nref);
Dsimd_vec4.inl669 detail::fvec4SIMD const & Nref argument
672 return detail::sse_ffd_ps(N.Data, I.Data, Nref.Data);
/external/swiftshader/src/Shader/
DShaderCore.cpp1320 …oid ShaderCore::forward1(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward1() argument
1322 Int4 flip = CmpNLT(Nref.x * I.x, Float4(0.0f)) & Int4(0x80000000); in forward1()
1327 …oid ShaderCore::forward2(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward2() argument
1329 Int4 flip = CmpNLT(dot2(Nref, I), Float4(0.0f)) & Int4(0x80000000); in forward2()
1335 …oid ShaderCore::forward3(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward3() argument
1337 Int4 flip = CmpNLT(dot3(Nref, I), Float4(0.0f)) & Int4(0x80000000); in forward3()
1344 …oid ShaderCore::forward4(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward4() argument
1346 Int4 flip = CmpNLT(dot4(Nref, I), Float4(0.0f)) & Int4(0x80000000); in forward4()
/external/skia/src/sksl/
Dsksl.include130 $genType faceforward($genType N, $genType I, $genType Nref);
131 //$genDType faceforward($genDType N, $genDType I, $genDType Nref);