Searched refs:NumUserUniformStorage (Results 1 – 10 of 10) sorted by relevance
54 if (index >= shProg->NumUserUniformStorage) { in _mesa_GetActiveUniformARB()101 if (index >= shProg->NumUserUniformStorage) { in _mesa_GetActiveUniformsiv()231 if (*loc >= shProg->NumUserUniformStorage) { in validate_uniform_parameters()1047 for (unsigned i = 0; i < shProg->NumUserUniformStorage; i++) { in _mesa_sampler_uniforms_are_valid()
284 for (i = 0; i < shProg->NumUserUniformStorage; ++i) in _mesa_clear_shader_program_data()287 shProg->NumUserUniformStorage = 0; in _mesa_clear_shader_program_data()
509 *params = shProg->NumUserUniformStorage; in get_programiv()515 for (i = 0; i < shProg->NumUserUniformStorage; i++) { in get_programiv()
792 if (uniformIndex >= shProg->NumUserUniformStorage) { in _mesa_GetActiveUniformName()
2359 unsigned NumUserUniformStorage; member
113 prog->NumUserUniformStorage, in set_uniform_initializer()
524 prog->NumUserUniformStorage = 0; in link_assign_uniform_locations()641 prog->NumUserUniformStorage = num_user_uniforms; in link_assign_uniform_locations()
113 prog->NumUserUniformStorage = num_storage; in establish_uniform_storage()152 for (unsigned i = 0; i < prog->NumUserUniformStorage; i++) { in verify_initialization()
146 for (i = 0; i < shProg[j]->NumUserUniformStorage; i++) { in check_uniforms()
4555 for (i = 0; i < program->shader_program->NumUserUniformStorage; i++) { in st_translate_program()