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Searched refs:R8G8B8 (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/D3D9/
DCapabilities.hpp48 static bool R8G8B8; member
95 static bool R8G8B8; member
152 static bool R8G8B8; member
200 static bool R8G8B8; member
247 static bool R8G8B8; member
300 static bool R8G8B8; member
348 static bool R8G8B8; member
396 static bool R8G8B8; member
DCapabilities.cpp22 bool Capabilities::Surface::RenderTarget::R8G8B8 = false; member in D3D9::Capabilities::Surface::RenderTarget
63 bool Capabilities::Surface::R8G8B8 = true; member in D3D9::Capabilities::Surface
109 bool Capabilities::Volume::R8G8B8 = false; member in D3D9::Capabilities::Volume
146 bool Capabilities::CubeMap::RenderTarget::R8G8B8 = false; member in D3D9::Capabilities::CubeMap::RenderTarget
187 bool Capabilities::CubeMap::R8G8B8 = false; member in D3D9::Capabilities::CubeMap
231 bool Capabilities::VolumeTexture::R8G8B8 = false; member in D3D9::Capabilities::VolumeTexture
268 bool Capabilities::Texture::RenderTarget::R8G8B8 = false; member in D3D9::Capabilities::Texture::RenderTarget
310 bool Capabilities::Texture::R8G8B8 = false; member in D3D9::Capabilities::Texture
DDirect3D9.cpp261 …case D3DFMT_R8G8B8: if(!Capabilities::Surface::RenderTarget::R8G8B8) return NOTAVAILABLE(); els… in CheckDeviceFormat()
318 …case D3DFMT_R8G8B8: if(!Capabilities::Surface::R8G8B8) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
378 …case D3DFMT_R8G8B8: if(!Capabilities::Volume::R8G8B8) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
428 …case D3DFMT_R8G8B8: if(!Capabilities::CubeMap::RenderTarget::R8G8B8) return NOTAVAILABLE(); els… in CheckDeviceFormat()
485 …case D3DFMT_R8G8B8: if(!Capabilities::CubeMap::R8G8B8) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
541 …case D3DFMT_R8G8B8: if(!Capabilities::VolumeTexture::R8G8B8) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
591 …case D3DFMT_R8G8B8: if(!Capabilities::Texture::RenderTarget::R8G8B8) return NOTAVAILABLE(); els… in CheckDeviceFormat()
649 …case D3DFMT_R8G8B8: if(!Capabilities::Texture::R8G8B8) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()