Searched refs:RegUnitsAvailable (Results 1 – 2 of 2) sorted by relevance
64 BitVector RegUnitsAvailable; variable158 RegUnitsAvailable.reset(RegUnits); in setUsed()161 RegUnitsAvailable |= RegUnits; in setUnused()
38 RegUnitsAvailable.reset((*RUI).first); in setRegUsed()50 RegUnitsAvailable.set(); in initRegState()80 RegUnitsAvailable.resize(NumRegUnits); in enterBasicBlock()252 if (!RegUnitsAvailable.test(*RUI)) in isRegUsed()