Home
last modified time | relevance | path

Searched refs:SHADERTYPE_FRAG (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/egl/
DteglRobustnessTests.cpp76 SHADERTYPE_FRAG, enumerator
747 const bool isFragCase = m_shaderType == SHADERTYPE_FRAG; in genNonComputeSource()
1113 case SHADERTYPE_FRAG: in genVertexShader()
1138 case SHADERTYPE_FRAG: in genFragmentShader()
2166 …voke a context reset in fragment shader and ", CONTEXTRESETTYPE_INFINITE_LOOP, SHADERTYPE_FRAG), in createRobustnessTests()
2210 …ent shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests()
2216 …ent shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests()
2222 …ent shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests()
2228 …nt shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests()
2234 …nt shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests()
[all …]