Searched refs:SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTORS (Results 1 – 1 of 1) sorted by relevance
1289 …SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTORS, //!< multiple descriptors with discontiguous bind… enumerator1301 case SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTORS: return 2u; in getInterfaceNumResources()5213 case SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTORS: in createDescriptorSetLayout()5365 … deUint32 samplerLocation = shaderInterface == SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTO… in writeSamplerDescriptorSet()5384 case SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTORS: in writeSamplerDescriptorSet()5469 …nt32 samplerLocation = shaderInterface == SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTO… in writeSamplerDescriptorSetWithTemplate()5506 case SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTORS: in writeSamplerDescriptorSetWithTemplate()5614 (m_shaderInterface == SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTORS) ? "two" : in logTestPlan()5624 (m_shaderInterface == SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTORS) ? "two" : in logTestPlan()6399 if (m_shaderInterface == SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTORS) in genResourceDeclarations()[all …]