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Searched refs:SHADING_GOURAUD (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.hpp112 SHADING_GOURAUD, enumerator
114 SHADING_LAST = SHADING_GOURAUD
DContext.cpp258 shadingMode = SHADING_GOURAUD; in init()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp43 setShadingMode(SHADING_GOURAUD); in Device()
DContext.cpp1924 case GL_SMOOTH: device->setShadingMode(sw::SHADING_GOURAUD); break; in applyState()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp42 setShadingMode(SHADING_GOURAUD); in Device()
DContext.cpp3229 case GL_SMOOTH: device->setShadingMode(sw::SHADING_GOURAUD); break; in setShadeModel()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp47 setShadingMode(SHADING_GOURAUD); in Device()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3080 renderer->setShadingMode(sw::SHADING_GOURAUD); in SetRenderState()