Searched refs:SK_ALWAYS_INLINE (Results 1 – 11 of 11) sorted by relevance
/external/skia/include/core/ |
D | SkPostConfig.h | 265 #if !defined(SK_ALWAYS_INLINE) 267 # define SK_ALWAYS_INLINE __forceinline macro 269 # define SK_ALWAYS_INLINE SK_ATTRIBUTE(always_inline) inline macro
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D | SkColorPriv.h | 567 static SK_ALWAYS_INLINE uint32_t SkAlphaMulQ(uint32_t c, unsigned scale) { in SkAlphaMulQ()
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/external/skia/src/opts/ |
D | SkBitmapProcState_filter_neon.h | 23 static SK_ALWAYS_INLINE void Filter_32_opaque_neon(unsigned x, unsigned y, in Filter_32_opaque_neon() 57 static SK_ALWAYS_INLINE void Filter_32_alpha_neon(unsigned x, unsigned y, in Filter_32_alpha_neon()
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D | SkRasterPipeline_opts.h | 89 static SK_ALWAYS_INLINE void name##_kernel(size_t x, size_t tail, \ 98 static SK_ALWAYS_INLINE void name##_kernel(size_t x, size_t tail, \ 103 static SK_ALWAYS_INLINE void name##_kernel(Ctx ctx, size_t x, size_t tail, \ 113 static SK_ALWAYS_INLINE void name##_kernel(Ctx ctx, size_t x, size_t tail, \ 119 static SK_ALWAYS_INLINE SkNf name##_kernel(const SkNf& s, const SkNf& sa, \ 130 static SK_ALWAYS_INLINE SkNf name##_kernel(const SkNf& s, const SkNf& sa, \ 135 static SK_ALWAYS_INLINE SkNf name##_kernel(const SkNf& s, const SkNf& sa, \ 146 static SK_ALWAYS_INLINE SkNf name##_kernel(const SkNf& s, const SkNf& sa, \
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D | SkBitmapFilter_opts.h | 23 static SK_ALWAYS_INLINE void AccumRemainder(const unsigned char* pixelsLeft, in AccumRemainder() 407 static SK_ALWAYS_INLINE void AccumRemainder(const unsigned char* pixelsLeft,
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/external/skia/src/core/ |
D | SkRecordPattern.h | 123 SK_ALWAYS_INLINE int match(SkRecord* record, int i) { 130 SK_ALWAYS_INLINE bool search(SkRecord* record, int* begin, int* end) {
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D | SkAntiRun.h | 53 SK_ALWAYS_INLINE int add(int x, U8CPU startAlpha, int middleCount, U8CPU stopAlpha, in add()
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D | SkScan_AAAPath.cpp | 637 static SK_ALWAYS_INLINE void blit_single_alpha(AdditiveBlitter* blitter, int y, int x, in blit_single_alpha() 657 static SK_ALWAYS_INLINE void blit_two_alphas(AdditiveBlitter* blitter, int y, int x, in blit_two_alphas() 679 static SK_ALWAYS_INLINE void blit_full_alpha(AdditiveBlitter* blitter, int y, int x, int len, in blit_full_alpha() 800 static SK_ALWAYS_INLINE void blit_trapezoid_row(AdditiveBlitter* blitter, int y, in blit_trapezoid_row() 1590 static SK_ALWAYS_INLINE void aaa_fill_path(const SkPath& path, const SkIRect& clipRect, in aaa_fill_path()
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D | SkNx.h | 18 #define AI SK_ALWAYS_INLINE
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D | SkColorSpaceXform.cpp | 352 #define AI SK_ALWAYS_INLINE
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/external/skia/include/private/ |
D | SkFixed.h | 103 SK_ALWAYS_INLINE SkFixed SkFloatToFixed_arm(float x) in SkFloatToFixed_arm()
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