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Searched refs:SK_ALWAYS_INLINE (Results 1 – 11 of 11) sorted by relevance

/external/skia/include/core/
DSkPostConfig.h265 #if !defined(SK_ALWAYS_INLINE)
267 # define SK_ALWAYS_INLINE __forceinline macro
269 # define SK_ALWAYS_INLINE SK_ATTRIBUTE(always_inline) inline macro
DSkColorPriv.h567 static SK_ALWAYS_INLINE uint32_t SkAlphaMulQ(uint32_t c, unsigned scale) { in SkAlphaMulQ()
/external/skia/src/opts/
DSkBitmapProcState_filter_neon.h23 static SK_ALWAYS_INLINE void Filter_32_opaque_neon(unsigned x, unsigned y, in Filter_32_opaque_neon()
57 static SK_ALWAYS_INLINE void Filter_32_alpha_neon(unsigned x, unsigned y, in Filter_32_alpha_neon()
DSkRasterPipeline_opts.h89 static SK_ALWAYS_INLINE void name##_kernel(size_t x, size_t tail, \
98 static SK_ALWAYS_INLINE void name##_kernel(size_t x, size_t tail, \
103 static SK_ALWAYS_INLINE void name##_kernel(Ctx ctx, size_t x, size_t tail, \
113 static SK_ALWAYS_INLINE void name##_kernel(Ctx ctx, size_t x, size_t tail, \
119 static SK_ALWAYS_INLINE SkNf name##_kernel(const SkNf& s, const SkNf& sa, \
130 static SK_ALWAYS_INLINE SkNf name##_kernel(const SkNf& s, const SkNf& sa, \
135 static SK_ALWAYS_INLINE SkNf name##_kernel(const SkNf& s, const SkNf& sa, \
146 static SK_ALWAYS_INLINE SkNf name##_kernel(const SkNf& s, const SkNf& sa, \
DSkBitmapFilter_opts.h23 static SK_ALWAYS_INLINE void AccumRemainder(const unsigned char* pixelsLeft, in AccumRemainder()
407 static SK_ALWAYS_INLINE void AccumRemainder(const unsigned char* pixelsLeft,
/external/skia/src/core/
DSkRecordPattern.h123 SK_ALWAYS_INLINE int match(SkRecord* record, int i) {
130 SK_ALWAYS_INLINE bool search(SkRecord* record, int* begin, int* end) {
DSkAntiRun.h53 SK_ALWAYS_INLINE int add(int x, U8CPU startAlpha, int middleCount, U8CPU stopAlpha, in add()
DSkScan_AAAPath.cpp637 static SK_ALWAYS_INLINE void blit_single_alpha(AdditiveBlitter* blitter, int y, int x, in blit_single_alpha()
657 static SK_ALWAYS_INLINE void blit_two_alphas(AdditiveBlitter* blitter, int y, int x, in blit_two_alphas()
679 static SK_ALWAYS_INLINE void blit_full_alpha(AdditiveBlitter* blitter, int y, int x, int len, in blit_full_alpha()
800 static SK_ALWAYS_INLINE void blit_trapezoid_row(AdditiveBlitter* blitter, int y, in blit_trapezoid_row()
1590 static SK_ALWAYS_INLINE void aaa_fill_path(const SkPath& path, const SkIRect& clipRect, in aaa_fill_path()
DSkNx.h18 #define AI SK_ALWAYS_INLINE
DSkColorSpaceXform.cpp352 #define AI SK_ALWAYS_INLINE
/external/skia/include/private/
DSkFixed.h103 SK_ALWAYS_INLINE SkFixed SkFloatToFixed_arm(float x) in SkFloatToFixed_arm()