Searched refs:SK_AlphaOPAQUE (Results 1 – 7 of 7) sorted by relevance
12 return SK_AlphaOPAQUE == p.getAlpha() && !p.getColorFilter() && !p.getShader(); in just_solid_color()
272 if (paint.getAlpha() != SK_AlphaOPAQUE) { in onAppendStages()273 opaquePaint.writable()->setAlpha(SK_AlphaOPAQUE); in onAppendStages()
33 U8CPU alpha = SK_AlphaOPAQUE; in DEF_TEST()
37 return SkIntToScalar(SkColorGetA(color)) / SK_AlphaOPAQUE; in svg_opacity()362 if (SK_AlphaOPAQUE != SkColorGetA(paint.getColor())) { in addPaint()393 if (SK_AlphaOPAQUE != SkColorGetA(paint.getColor())) { in addPaint()508 if (SK_AlphaOPAQUE != SkColorGetA(color)) { in addLinearGradientDef()
77 #define SK_AlphaOPAQUE 0xFF //!< opaque SkAlpha value macro
296 if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { in GradientShaderBase4fContext()
1343 SK_AlphaOPAQUE); in MakeOpaqueState()1359 if (alpha != SK_AlphaOPAQUE) { in GradientHasAlpha()