Searched refs:SK_InvalidUniqueID (Results 1 – 12 of 12) sorted by relevance
15 static int32_t gUniqueID = SK_InvalidUniqueID; in CreateUniqueID()20 } while (id == SK_InvalidUniqueID); in CreateUniqueID()
209 static int32_t gUniqueID = SK_InvalidUniqueID; in CreateUniqueID()213 } while (id == SK_InvalidUniqueID); in CreateUniqueID()
1660 return SK_InvalidUniqueID; in addDrawOp()1673 return SK_InvalidUniqueID; in addDrawOp()1679 return SK_InvalidUniqueID; in addDrawOp()1686 return SK_InvalidUniqueID; in addDrawOp()1694 return SK_InvalidUniqueID; in addDrawOp()1707 return SK_InvalidUniqueID; in addMeshDrawOp()1718 return SK_InvalidUniqueID; in addMeshDrawOp()1725 return SK_InvalidUniqueID; in addMeshDrawOp()1732 return SK_InvalidUniqueID; in addMeshDrawOp()1749 return SK_InvalidUniqueID; in addMeshDrawOp()
36 , fLastClipStackGenID(SK_InvalidUniqueID) in GrRenderTargetOpList()
186 return UniqueID(uint32_t(SK_InvalidUniqueID)); in InvalidID()202 void makeInvalid() { fID = SK_InvalidUniqueID; } in makeInvalid()203 bool isInvalid() const { return SK_InvalidUniqueID == fID; } in isInvalid()
115 , fIndexBufferUniqueID(SK_InvalidUniqueID) { in GrGLVertexArray()
576 fAttachedBufferUniqueID(SK_InvalidUniqueID), in BufferTexture()
212 bool isInvalid() const { return SK_InvalidUniqueID == fID; } in isInvalid()
323 #define SK_InvalidUniqueID 0 macro
49 fInstanceAttribsBufferUniqueId(SK_InvalidUniqueID) { in GLInstancedRendering()
238 return SK_InvalidUniqueID; in testingOnly_addMeshDrawOp()
337 , fLastDrawnGlyphsID(SK_InvalidUniqueID) { in TextRun()