Searched refs:SOURCE_CONSTANT (Results 1 – 5 of 5) sorted by relevance
69 SOURCE_CONSTANT, enumerator
391 if(textureStage.firstArgument == TextureStage::SOURCE_CONSTANT || in blendTexture()392 textureStage.firstArgumentAlpha == TextureStage::SOURCE_CONSTANT || in blendTexture()393 textureStage.secondArgument == TextureStage::SOURCE_CONSTANT || in blendTexture()394 textureStage.secondArgumentAlpha == TextureStage::SOURCE_CONSTANT || in blendTexture()395 textureStage.thirdArgument == TextureStage::SOURCE_CONSTANT || in blendTexture()396 textureStage.thirdArgumentAlpha == TextureStage::SOURCE_CONSTANT) in blendTexture()445 case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break; in blendTexture()458 case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break; in blendTexture()471 case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break; in blendTexture()817 case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break; in blendTexture()[all …]
530 case GL_CONSTANT: return sw::TextureStage::SOURCE_CONSTANT; in ConvertSourceArgument()
2083 device->setThirdArgument(unit, sw::TextureStage::SOURCE_CONSTANT); // Cc in applyTextures()2090 device->setThirdArgumentAlpha(unit, sw::TextureStage::SOURCE_CONSTANT); // Ac in applyTextures()
4635 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()4681 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()4812 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()4858 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()5015 renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()