Searched refs:SetTransform (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 135 SetTransform(D3DTS_VIEW, &identity); in Direct3DDevice9() 136 SetTransform(D3DTS_PROJECTION, &identity); in Direct3DDevice9() 137 SetTransform(D3DTS_TEXTURE0, &identity); in Direct3DDevice9() 138 SetTransform(D3DTS_TEXTURE1, &identity); in Direct3DDevice9() 139 SetTransform(D3DTS_TEXTURE2, &identity); in Direct3DDevice9() 140 SetTransform(D3DTS_TEXTURE3, &identity); in Direct3DDevice9() 141 SetTransform(D3DTS_TEXTURE4, &identity); in Direct3DDevice9() 142 SetTransform(D3DTS_TEXTURE5, &identity); in Direct3DDevice9() 143 SetTransform(D3DTS_TEXTURE6, &identity); in Direct3DDevice9() 144 SetTransform(D3DTS_TEXTURE7, &identity); in Direct3DDevice9() [all …]
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D | Direct3DDevice9Ex.cpp | 817 long Direct3DDevice9Ex::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in SetTransform() function in D3D9::Direct3DDevice9Ex 821 return Direct3DDevice9::SetTransform(state, matrix); in SetTransform()
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D | Direct3DDevice9Ex.hpp | 101 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
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D | Direct3DDevice9.hpp | 168 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
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D | Direct3DStateBlock9.cpp | 214 device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); in Apply()
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