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Searched refs:SetTransform (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp135 SetTransform(D3DTS_VIEW, &identity); in Direct3DDevice9()
136 SetTransform(D3DTS_PROJECTION, &identity); in Direct3DDevice9()
137 SetTransform(D3DTS_TEXTURE0, &identity); in Direct3DDevice9()
138 SetTransform(D3DTS_TEXTURE1, &identity); in Direct3DDevice9()
139 SetTransform(D3DTS_TEXTURE2, &identity); in Direct3DDevice9()
140 SetTransform(D3DTS_TEXTURE3, &identity); in Direct3DDevice9()
141 SetTransform(D3DTS_TEXTURE4, &identity); in Direct3DDevice9()
142 SetTransform(D3DTS_TEXTURE5, &identity); in Direct3DDevice9()
143 SetTransform(D3DTS_TEXTURE6, &identity); in Direct3DDevice9()
144 SetTransform(D3DTS_TEXTURE7, &identity); in Direct3DDevice9()
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DDirect3DDevice9Ex.cpp817 long Direct3DDevice9Ex::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in SetTransform() function in D3D9::Direct3DDevice9Ex
821 return Direct3DDevice9::SetTransform(state, matrix); in SetTransform()
DDirect3DDevice9Ex.hpp101 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
DDirect3DDevice9.hpp168 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
DDirect3DStateBlock9.cpp214 device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); in Apply()