Searched refs:SkPreMultiplyARGB (Results 1 – 14 of 14) sorted by relevance
/external/skia/samplecode/ |
D | SampleVertices.cpp | 28 SkPMColor color0 = SkPreMultiplyARGB(0x80, 0x80, 0xff, 0x80); in make_shader0() 29 SkPMColor color1 = SkPreMultiplyARGB(0x40, 0xff, 0x00, 0xff); in make_shader0()
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D | SampleDash.cpp | 21 *bm.getAddr32(0, 0) = SkPreMultiplyARGB(0xFF, SkColorGetR(c), in setBitmapDash()
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D | SampleUnpremul.cpp | 36 return SkPreMultiplyARGB(a, r, g, b); in premultiply_unpmcolor()
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D | SampleLitAtlas.cpp | 246 *atlas.getAddr32(x, y) = SkPreMultiplyARGB(0, 0, 0, 0); in MakeAtlas() 280 *atlas.getAddr32(x, y) = SkPreMultiplyARGB(0, 0, 0, 0); in MakeAtlas()
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/external/skia/include/core/ |
D | SkColor.h | 151 SK_API SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b);
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/external/skia/bench/ |
D | RepeatTileBench.cpp | 61 *colors++ = SkPreMultiplyARGB(0xFF, rr, gg, bb); in convert_to_index666()
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D | BitmapBench.cpp | 43 *colors++ = SkPreMultiplyARGB(0xFF, rr, gg, bb); in convertToIndex666()
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/external/skia/src/core/ |
D | SkColor.cpp | 12 SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) { in SkPreMultiplyARGB() function
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D | SkRadialShadowMapShader.cpp | 319 return SkPreMultiplyARGB(a, (int) color.fX, (int) color.fY, (int) color.fZ); in convert()
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D | SkLightingShader.cpp | 334 return SkPreMultiplyARGB(a, (int) color.fX, (int) color.fY, (int) color.fZ); in convert()
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D | SkShadowShader.cpp | 729 return SkPreMultiplyARGB(a, (int) color.fX, (int) color.fY, (int) color.fZ); in convert()
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/external/skia/src/effects/ |
D | SkMatrixConvolutionImageFilter.cpp | 200 *dptr++ = SkPreMultiplyARGB(a, r, g, b); in filterPixels()
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D | SkPerlinNoiseShader.cpp | 429 return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]); in shade()
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/external/skia/experimental/SkPerlinNoiseShader2/ |
D | SkPerlinNoiseShader2.cpp | 564 return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]); in shade()
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