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Searched refs:SpillMode (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DSplitKit.h251 ComplementSpillMode SpillMode; variable
290 return LRCalc[SpillMode != SM_Partition && RegIdx != 0]; in getLRCalc()
DSplitKit.cpp313 SpillMode(SM_Partition), in SplitEditor()
319 SpillMode = SM; in reset()
326 if (SpillMode) in reset()
537 if (SpillMode && !SlotIndex::isSameInstr(ParentVNI->def, Idx) && in leaveIntvAfter()
908 if (SpillMode) in transferValues()
1043 switch (SpillMode) { in finish()
/external/llvm/lib/CodeGen/
DSplitKit.h286 ComplementSpillMode SpillMode; variable
325 return LRCalc[SpillMode != SM_Partition && RegIdx != 0]; in getLRCalc()
DSplitKit.cpp349 MBFI(mbfi), Edit(nullptr), OpenIdx(0), SpillMode(SM_Partition), in SplitEditor()
354 SpillMode = SM; in reset()
362 if (SpillMode) in reset()
581 if (SpillMode && !SlotIndex::isSameInstr(ParentVNI->def, Idx) && in leaveIntvAfter()
884 if (SpillMode == SM_Speed && in hoistCopies()
912 if (SpillMode == SM_Speed && !NotToHoistSet.empty()) in hoistCopies()
1022 if (SpillMode) in transferValues()
1159 switch (SpillMode) { in finish()