Searched refs:StepAction (Results 1 – 7 of 7) sorted by relevance
132 enum StepAction { enum140 static void PrepareStep(Isolate* isolate, StepAction action);
36 enum StepAction : int8_t { enum456 void PrepareStep(StepAction step_action);558 StepAction last_step_action() { return thread_local_.last_step_action_; } in last_step_action()699 StepAction last_step_action_;
57 Debug.StepAction = { StepOut: 0,873 if (action === Debug.StepAction.StepIn ||874 action === Debug.StepAction.StepOut ||875 action === Debug.StepAction.StepNext ||876 action === Debug.StepAction.StepFrame) {1346 var action = Debug.StepAction.StepIn;1354 action = Debug.StepAction.StepIn;1356 action = Debug.StepAction.StepNext;1358 action = Debug.StepAction.StepOut;
533 StepAction step_action = last_step_action(); in Break()958 void Debug::PrepareStep(StepAction step_action) { in PrepareStep()
104 Debug.StepAction = { StepOut: 0,
1225 StepAction step_action = static_cast<StepAction>(NumberToInt32(args[1])); in RUNTIME_FUNCTION()1235 isolate->debug()->PrepareStep(static_cast<StepAction>(step_action)); in RUNTIME_FUNCTION()
8879 void DebugInterface::PrepareStep(Isolate* v8_isolate, StepAction action) { in PrepareStep()8886 isolate->debug()->PrepareStep(static_cast<i::StepAction>(action)); in PrepareStep()