Searched refs:StitchData (Results 1 – 4 of 4) sorted by relevance
/external/skia/include/effects/ |
D | SkPerlinNoiseShader.h | 27 struct StitchData; 73 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const; 76 StitchData& stitchData, const SkPoint& point) const; 78 const StitchData& stitchData, const SkPoint& noiseVector) const;
|
/external/skia/experimental/SkPerlinNoiseShader2/ |
D | SkPerlinNoiseShader2.h | 27 struct StitchData; 94 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const; 97 StitchData& stitchData, const SkPoint& point) const; 100 const StitchData& stitchData, const SkPoint& noiseVector) const;
|
D | SkPerlinNoiseShader2.cpp | 87 struct SkPerlinNoiseShader2::StitchData { struct in SkPerlinNoiseShader2 88 StitchData() in StitchData() function 95 bool operator==(const StitchData& other) const { in operator ==() argument 163 StitchData fStitchDataInit; 384 int channel, const StitchData& stitchData, const SkPoint& noiseVector) const { in noise2D() 442 int channel, StitchData& stitchData, const SkPoint& point) const { in calculateTurbulenceValueForPoint() 546 const SkPoint& point, StitchData& stitchData) const { in shade() 593 StitchData stitchData; in shadeSpan() 640 …const SkPerlinNoiseShader2::StitchData& stitchData() const { return fPaintingData->fStitchDataInit… in stitchData() 1015 const SkPerlinNoiseShader2::StitchData& stitchData = turbulence.stitchData(); in onSetData()
|
/external/skia/src/effects/ |
D | SkPerlinNoiseShader.cpp | 55 struct SkPerlinNoiseShader::StitchData { struct in SkPerlinNoiseShader 56 StitchData() in StitchData() function 63 bool operator==(const StitchData& other) const { in operator ==() argument 109 StitchData fStitchDataInit; 318 int channel, const StitchData& stitchData, const SkPoint& noiseVector) const { in noise2D() 376 int channel, StitchData& stitchData, const SkPoint& point) const { in calculateTurbulenceValueForPoint() 418 const SkPoint& point, StitchData& stitchData) const { in shade() 457 StitchData stitchData; in shadeSpan() 504 …const SkPerlinNoiseShader::StitchData& stitchData() const { return fPaintingData->fStitchDataInit;… in stitchData() 878 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData(); in onSetData()
|