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Searched refs:StitchData (Results 1 – 4 of 4) sorted by relevance

/external/skia/include/effects/
DSkPerlinNoiseShader.h27 struct StitchData;
73 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
76 StitchData& stitchData, const SkPoint& point) const;
78 const StitchData& stitchData, const SkPoint& noiseVector) const;
/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.h27 struct StitchData;
94 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
97 StitchData& stitchData, const SkPoint& point) const;
100 const StitchData& stitchData, const SkPoint& noiseVector) const;
DSkPerlinNoiseShader2.cpp87 struct SkPerlinNoiseShader2::StitchData { struct in SkPerlinNoiseShader2
88 StitchData() in StitchData() function
95 bool operator==(const StitchData& other) const { in operator ==() argument
163 StitchData fStitchDataInit;
384 int channel, const StitchData& stitchData, const SkPoint& noiseVector) const { in noise2D()
442 int channel, StitchData& stitchData, const SkPoint& point) const { in calculateTurbulenceValueForPoint()
546 const SkPoint& point, StitchData& stitchData) const { in shade()
593 StitchData stitchData; in shadeSpan()
640 …const SkPerlinNoiseShader2::StitchData& stitchData() const { return fPaintingData->fStitchDataInit… in stitchData()
1015 const SkPerlinNoiseShader2::StitchData& stitchData = turbulence.stitchData(); in onSetData()
/external/skia/src/effects/
DSkPerlinNoiseShader.cpp55 struct SkPerlinNoiseShader::StitchData { struct in SkPerlinNoiseShader
56 StitchData() in StitchData() function
63 bool operator==(const StitchData& other) const { in operator ==() argument
109 StitchData fStitchDataInit;
318 int channel, const StitchData& stitchData, const SkPoint& noiseVector) const { in noise2D()
376 int channel, StitchData& stitchData, const SkPoint& point) const { in calculateTurbulenceValueForPoint()
418 const SkPoint& point, StitchData& stitchData) const { in shade()
457 StitchData stitchData; in shadeSpan()
504 …const SkPerlinNoiseShader::StitchData& stitchData() const { return fPaintingData->fStitchDataInit;… in stitchData()
878 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData(); in onSetData()