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Searched refs:Sword (Results 1 – 10 of 10) sorted by relevance

/external/elfutils/libelf/
Dgelf_xlate.h36 FUNDAMENTAL (SWORD, Sword, LIBELFBITS);
Dabstract.h151 TYPE_NAME (ElfW2(32, Ext##Sword), r_addend) \
178 TYPE_NAME (ElfW2(32, Ext##Sword), d_tag) \
Delf_getdata.c91 [ELF_T_SWORD] = __alignof__ (ElfW2(Bits,Sword)), \
/external/flatbuffers/docs/source/
DTutorial.md464 our `orc` Monster, lets create some `Weapon`s: a `Sword` and an `Axe`.
468 auto weapon_one_name = builder.CreateString("Sword");
481 int weaponOneName = builder.createString("Sword")
494 var weaponOneName = builder.CreateString("Sword");
507 weaponOne := builder.CreateString("Sword")
510 // Create the first `Weapon` ("Sword").
525 weapon_one = builder.CreateString('Sword')
528 # Create the first `Weapon` ('Sword').
543 var weaponOne = builder.createString('Sword');
546 // Create the first `Weapon` ('Sword').
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DCUsage.md107 ns(Monster_weapons_push_create(B, flatbuffers_string_create_str(B, "Sword"), 3));
118 ns(Weapon_name_create_str(B, "Sword"));
/external/elfutils/libdwfl/
Drelocate.c375 DO_TYPE (WORD, Word); DO_TYPE (SWORD, Sword); \ in relocate()
/external/llvm/include/llvm/Object/
DELFTypes.h73 typedef packed<int32_t> Sword; typedef
/external/elfutils/src/
Dstrip.c1822 DO_TYPE (WORD, Word); DO_TYPE (SWORD, Sword); \ in handle_elf()
Dreadelf.c8487 DO_TYPE (SWORD, Sword, "%" PRId32, "%" PRId32); \ in handle_core_item()
/external/icu/icu4j/perf-tests/data/collation/
DTestNames_Latin.txt2775 Good, Thomas Sword