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Searched refs:TEXTURE_2D (Results 1 – 24 of 24) sorted by relevance

/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js537 ctx.bindTexture(ctx.TEXTURE_2D, texture);
538 ctx.texImage2D(ctx.TEXTURE_2D, 0, ctx.RGBA, 1, 1, 0, ctx.RGBA, ctx.UNSIGNED_BYTE, null);
549 ctx.bindTexture(ctx.TEXTURE_2D, texture);
551 ctx.TEXTURE_2D, 0, ctx.RGBA, ctx.RGBA, ctx.UNSIGNED_BYTE, image);
552 ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_MAG_FILTER, ctx.LINEAR);
553 ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_MIN_FILTER, ctx.LINEAR);
554 ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_WRAP_S, ctx.CLAMP_TO_EDGE);
555 ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_WRAP_T, ctx.CLAMP_TO_EDGE);
557 ctx.bindTexture(ctx.TEXTURE_2D, null);
/external/mesa3d/docs/
DMESA_texture_array.spec251 CopyTexSubImage2D must be one of TEXTURE_2D, TEXTURE_1D_ARRAY_EXT,
270 target is the target, either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
325 where <target> is one of TEXTURE_1D, TEXTURE_2D, TEXTURE_CUBE_MAP,
375 "In addition to the default textures TEXTURE_1D, TEXTURE_2D,
383 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
392 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
398 either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP,
412 In the initial state, TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
420 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and
/external/swiftshader/src/OpenGL/libGLES_CM/
DResourceManager.h35 TEXTURE_2D, enumerator
DResourceManager.cpp142 if(type == TEXTURE_2D) in checkTextureAllocation()
DContext.cpp1011 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D); in bindTexture2D()
1013 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture); in bindTexture2D()
1069 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D()
1085 case TEXTURE_2D: return mTexture2DZero; in getSamplerTexture()
1346 …case GL_TEXTURE_BINDING_2D: *params = mState.samplerTexture[TEXTURE_2D][mState.ac… in getIntegerv()
2053 texture = getSamplerTexture(unit, TEXTURE_2D); in applyTextures()
2357 device->setTextureLevel(index, 0, mipmapLevel, surface, sw::TEXTURE_2D); in applyTexture()
2783 ASSERT(mState.samplerTexture[TEXTURE_2D][1].name() == 0); // Multi-texturing unimplemented in drawTexture()
2784 es1::Texture *texture = getSamplerTexture(0, TEXTURE_2D); in drawTexture()
/external/swiftshader/src/OpenGL/libGL/
DResourceManager.h40 TEXTURE_2D, enumerator
DResourceManager.cpp329 if(type == TEXTURE_2D) in checkTextureAllocation()
DContext.cpp943 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D); in bindTexture2D()
945 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture); in bindTexture2D()
1152 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D()
1176 case TEXTURE_2D: return mTexture2DZero; in getSamplerTexture()
1459 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); in getIntegerv()
2030 …ype = programObject ? programObject->getSamplerTextureType(samplerType, samplerIndex) : TEXTURE_2D; in applyTextures()
2132 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); in applyTexture()
DProgram.cpp264 return TEXTURE_2D; in getSamplerTextureType()
1330 samplersVS[index].textureType = (type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D; in defineUniform()
1344 samplersPS[index].textureType = (type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D; in defineUniform()
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.h39 TEXTURE_2D, enumerator
DResourceManager.cpp291 if(type == TEXTURE_2D) in checkTextureAllocation()
DContext.cpp1168 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D); in bindTexture2D()
1170 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture); in bindTexture2D()
1607 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D()
1638 case TEXTURE_2D: return mTexture2DZero; in getSamplerTexture()
2030 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); in getIntegerv()
3141 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); in applyTexture()
DProgram.cpp346 return TEXTURE_2D; in getSamplerTextureType()
1648 case GL_SAMPLER_2D: samplersVS[index].textureType = TEXTURE_2D; break; in defineUniform()
1683 case GL_SAMPLER_2D: samplersPS[index].textureType = TEXTURE_2D; break; in defineUniform()
/external/swiftshader/src/Renderer/
DSampler.hpp81 TEXTURE_2D, enumerator
DSampler.cpp430 if(textureType != TEXTURE_2D || texture.maxAnisotropy == 1.0f) in getTextureFilter()
465 if(textureType == TEXTURE_2D_ARRAY || textureType == TEXTURE_2D) in getAddressingModeW()
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js370 ctx.bindTexture(ctx.TEXTURE_2D, null);
/external/mesa3d/src/gallium/drivers/radeon/MCTargetDesc/
DR600MCCodeEmitter.cpp131 TEXTURE_2D, enumerator
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp6112 renderer->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); in bindTextures()
/external/robolectric/v3/runtime/
Dandroid-all-4.1.2_r1-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/ ...
Dandroid-all-4.2.2_r1.2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/ ...
Dandroid-all-4.3_r2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/ ...
Dandroid-all-5.1.1_r9-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...
Dandroid-all-5.0.0_r2-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...
Dandroid-all-4.4_r1-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...