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Searched refs:TexCoord0 (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DContext.cpp189 mState.vertexAttribute[sw::TexCoord0].mCurrentValue[0] = 0.0f; in Context()
190 mState.vertexAttribute[sw::TexCoord0].mCurrentValue[1] = 0.0f; in Context()
191 mState.vertexAttribute[sw::TexCoord0].mCurrentValue[2] = 0.0f; in Context()
192 mState.vertexAttribute[sw::TexCoord0].mCurrentValue[3] = 1.0f; in Context()
3441 v.T0.x = mState.vertexAttribute[sw::TexCoord0].mCurrentValue[0]; in position()
3442 v.T0.y = mState.vertexAttribute[sw::TexCoord0].mCurrentValue[1]; in position()
3443 v.T0.z = mState.vertexAttribute[sw::TexCoord0].mCurrentValue[2]; in position()
3444 v.T0.w = mState.vertexAttribute[sw::TexCoord0].mCurrentValue[3]; in position()
3477 setVertexAttribState(sw::TexCoord0, 0, 2, GL_FLOAT, false, sizeof(InVertex), &vertex[0].T0); in end()
3483 mState.vertexAttribute[sw::TexCoord0].mArrayEnabled = true; in end()
DlibGL.cpp5944 …case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_TE… in glDisableClientState()
5990 …case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_TE… in glEnableClientState()
7339 context->setVertexAttrib(sw::TexCoord0/* + texture*/, s, t, 0.0f, 1.0f); in glTexCoord2f()
7458 …glVertexAttribPointer(sw::TexCoord0 + (texture - GL_TEXTURE0), size, type, false, stride, pointer); in glTexCoordPointer()
7744 context->setVertexAttrib(sw::TexCoord0 + (texture - GL_TEXTURE0), s, t, 0.0f, 1.0f); in glMultiTexCoord2f()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp208 setVertexAttrib(sw::TexCoord0 + i, 0.0f, 0.0f, 0.0f, 1.0f); in Context()
1369 …case GL_TEXTURE_COORD_ARRAY_SIZE: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv()
1370 …case GL_TEXTURE_COORD_ARRAY_TYPE: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv()
1371 …case GL_TEXTURE_COORD_ARRAY_STRIDE: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv()
1372 …case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv()
1388 …case GL_TEXTURE_COORD_ARRAY_POINTER: *params = mState.vertexAttribute[sw::TexCoord0 + mState.acti… in getPointerv()
2798 VertexAttribute oldTexCoord0Attribute = mState.vertexAttribute[sw::TexCoord0]; in drawTexture()
2819 mState.vertexAttribute[sw::TexCoord0] = oldTexCoord0Attribute; in drawTexture()
3364 mState.vertexAttribute[sw::TexCoord0 + clientTexture].mArrayEnabled = enable; in setTextureCoordArrayEnabled()
3369 return mState.vertexAttribute[sw::TexCoord0 + clientTexture].mArrayEnabled; in isTextureCoordArrayEnabled()
DlibGLES_CM.cpp1286 …case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_T… in DisableClientState()
1423 …case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_T… in EnableClientState()
3063 context->setVertexAttrib(sw::TexCoord0 + (target - GL_TEXTURE0), s, t, r, q); in MultiTexCoord4f()
3666 VertexAttribPointer(sw::TexCoord0 + (texture - GL_TEXTURE0), size, type, false, stride, pointer); in TexCoordPointer()
/external/swiftshader/src/Shader/
DVertexPipeline.cpp554 Vector4f &&varying = v[TexCoord0 + i]; in processTextureCoordinate()
564 Vector4f &&varying = v[TexCoord0 + i]; in processTextureCoordinate()
571 if(state.input[TexCoord0 + i]) in processTextureCoordinate()
573 switch(state.input[TexCoord0 + i].count) in processTextureCoordinate()
DVertexProgram.cpp651 o[T0 + i].x = v[TexCoord0 + i].x; in passThrough()
652 o[T0 + i].y = v[TexCoord0 + i].y; in passThrough()
653 o[T0 + i].z = v[TexCoord0 + i].z; in passThrough()
654 o[T0 + i].w = v[TexCoord0 + i].w; in passThrough()
/external/swiftshader/src/Renderer/
DContext.hpp44 TexCoord0 = 7, enumerator
DContext.cpp571 …hasTexture = hasTexture || (component < input[TexCoord0 + textureStage[coordinate].texCoordIndex].… in texCoordActive()
DVertexProcessor.cpp1004 if(context->input[TexCoord0 + i]) in update()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5824 …case D3DDECLUSAGE_TEXCOORD: renderer->setInputStream(sw::TexCoord0 + index, attribute); … in bindVertexStreams()